When binding a GLXPixmap created in a different process using glXBindTexImageEXT, we only bind a black texture. I believe this occurs because the associated DRI drawable is stored in the underlying display- when dri{2,3}_bind_tex_image is called with a different glx_display than the one that created (or bound) the GLXPixmap, we find that its drawable table does not contain the associated DRI drawable, and we return. I suggest that driFetchDrawable is used in dri{2,3}_bind_tex_image, as it is in dri{2,3}_bind_context.
(In reply to Andrew Comminos from comment #0) > I suggest that driFetchDrawable is used in dri{2,3}_bind_tex_image, as it is > in dri{2,3}_bind_context. Have you tried that? If it works, I'd send such a patch to mesa-dev@lists.freedesktop.org for review/inclusion.
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