I'm trying to port Cogl to Vulkan and made some good progress with several examples running. The one I'm struggling a bit with is using gl_PointSize. It hangs my HSW GPU reliably. Attached are the shaders in GLSL and SPIRV format (as generated by glslang).
Created attachment 124377 [details] GLSL vertex
Created attachment 124378 [details] GLSL fragment
Created attachment 124379 [details] SPIRV vertex
Created attachment 124380 [details] SPIRV fragment
Just missing an attribute's input...
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