Bug 96413 - HSW GPU hang when using gl_PointSize
Summary: HSW GPU hang when using gl_PointSize
Status: RESOLVED NOTABUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Vulkan/intel (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-06-06 20:40 UTC by Lionel Landwerlin
Modified: 2016-07-20 00:51 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
GLSL vertex (1.57 KB, text/plain)
2016-06-06 20:41 UTC, Lionel Landwerlin
Details
GLSL fragment (1.31 KB, text/plain)
2016-06-06 20:41 UTC, Lionel Landwerlin
Details
SPIRV vertex (9.85 KB, text/x-csrc)
2016-06-06 20:42 UTC, Lionel Landwerlin
Details
SPIRV fragment (8.03 KB, text/x-csrc)
2016-06-06 20:42 UTC, Lionel Landwerlin
Details

Description Lionel Landwerlin 2016-06-06 20:40:54 UTC
I'm trying to port Cogl to Vulkan and made some good progress with several examples running.
The one I'm struggling a bit with is using gl_PointSize. It hangs my HSW GPU reliably.
Attached are the shaders in GLSL and SPIRV format (as generated by glslang).
Comment 1 Lionel Landwerlin 2016-06-06 20:41:18 UTC
Created attachment 124377 [details]
GLSL vertex
Comment 2 Lionel Landwerlin 2016-06-06 20:41:36 UTC
Created attachment 124378 [details]
GLSL fragment
Comment 3 Lionel Landwerlin 2016-06-06 20:42:33 UTC
Created attachment 124379 [details]
SPIRV vertex
Comment 4 Lionel Landwerlin 2016-06-06 20:42:51 UTC
Created attachment 124380 [details]
SPIRV fragment
Comment 5 Lionel Landwerlin 2016-07-20 00:51:24 UTC
Just missing an attribute's input...


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