Running the game "Hearts of Iron IV" (hoi4) I consistently get a hang, and often a crash once the game gets going and there are many units moving on the screen. Crash message: (full text in attachment) [ 246.873851] [drm] stuck on render ring [ 246.875281] [drm] GPU HANG: ecode 9:0:0x87f9ffff, in hoi4 [4578], reason: Rin g hung, action: reset [ 246.875285] [drm] GPU hangs can indicate a bug anywhere in the entire gfx sta ck, including userspace. [ 246.875287] [drm] Please file a _new_ bug report on bugs.freedesktop.org agai nst DRI -> DRM/Intel [ 246.875289] [drm] drm/i915 developers can then reassign to the right componen t if it's not a kernel issue. [ 246.875291] [drm] The gpu crash dump is required to analyze gpu hangs, so ple ase always attach it. [ 246.875294] [drm] GPU crash dump saved to /sys/class/drm/card0/error System info: System: Host: sjh-glaptop2 Kernel: 4.2.0-36-generic x86_64 (64 bit, gcc: 4.8.2) Desktop: Cinnamon 2.6.13 Distro: Ubuntu 14.04 trusty Machine: System: LENOVO product: 20FCS12V03 version: ThinkPad X1 Carbon 4th Mobo: LENOVO model: 20FCS12V03 Bios: LENOVO version: N1FET38W (1.12 ) date: 03/30/2016 CPU: Dual core Intel Core i7-6600U CPU (-HT-MCP-) cache: 4096 KB flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx) bmips: 11232.3 Clock Speeds: 1: 499.515 MHz 2: 500.062 MHz 3: 499.953 MHz 4: 1833.671 MHz Graphics: Card: Intel Sky Lake Integrated Graphics bus-ID: 00:02.0 X.Org: 1.17.2 drivers: intel (unloaded: fbdev,vesa) Resolution: 1920x1080@60.0hz GLX Renderer: Mesa DRI Intel Skylake ULT GT2 GLX Version: 3.0 Mesa 11.0.2 Direct Rendering: Yes Audio: Card: Intel Device 9d70 driver: snd_hda_intel bus-ID: 00:1f.3 Sound: ALSA ver: k4.2.0-36-generic I have not tried a nightly kernel, but I may have time this weekend if you think that will help.
Created attachment 124517 [details] /sys/class/drm/card0/error
Assigning to Mesa product. From this error dump, hung is happening in render ring batch with active head at 0xf6135698, with 0x78260000 (3DSTATE_BINDING_TABLE_POINTERS_VS) as IPEHR. Batch extract (around 0xf6135698): 0xf6135664: 0x78170009: 3D UNKNOWN: 3d_965 opcode = 0x7817 0xf6135668: 0x00000000: MI_NOOP 0xf613566c: 0x00000001: MI_NOOP 0xf6135670: 0x00000000: MI_NOOP 0xf6135674: 0x00000000: MI_NOOP 0xf6135678: 0x00000000: MI_NOOP 0xf613567c: 0x00000000: MI_NOOP 0xf6135680: 0xf6138f60: UNKNOWN 0xf6135684: 0x00000000: MI_NOOP 0xf6135688: 0x00000000: MI_NOOP 0xf613568c: 0x00000000: MI_NOOP 0xf6135690: 0x78260000: 3DSTATE_BINDING_TABLE_POINTERS_VS 0xf6135694: 0x00000000: dword 1 0xf6135698: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS 0xf613569c: 0x00005ee0: dword 1 0xf61356a0: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce.
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
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