Created attachment 124549 [details]
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
Author: Bas Nieuwenhuizen <email@example.com>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
Created attachment 124550 [details]
elemental good rendering
Working with current mesa/llvm.
Not sure when/what fixed as I haven't tested for a while.
on Mar 30, 2017 at 04:44:00.
(provided by the Example extension).