dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision try to compile shaders with mediump/lowp atomic_uint variables. It expects compilation to fail, but we let it succeed. We likely need to raise an error.
commit d997d5c0c9e9c70a95f0c84255feec8e2963ef20 Author: Tapani Pälli <tapani.palli@intel.com> Date: Fri Oct 7 08:23:41 2016 +0300 glsl: prohibit lowp, mediump precision on atomic_uint Fixes following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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