Bug 98241 - dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 300 es."
Summary: dEQP GLES3.1 failure "Compute Shader should not have compiled with #version 3...
Status: RESOLVED DUPLICATE of bug 98132
Alias: None
Product: Mesa
Classification: Unclassified
Component: glsl-compiler (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: mesa-dev
QA Contact: Intel 3D Bugs Mailing List
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Depends on:
Blocks: i965-deqp
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Reported: 2016-10-14 03:48 UTC by Randy
Modified: 2019-03-14 08:40 UTC (History)
0 users

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Description Randy 2016-10-14 03:48:20 UTC
Three dEQP cases cannot pass, and show the "Compute Shader should not have compiled with #version 300 es." error.

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1

Reproduced on HSW and SKL

dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader.qpa: <Result StatusCode="Fail">Compute Shader should not have compiled with #version 300 es.</Result>
Comment 1 Tapani Pälli 2016-10-14 03:50:35 UTC

*** This bug has been marked as a duplicate of bug 98132 ***


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