Series ending in 2ea021a1ebb768b13c533f6bea56cdfb4a9cc3b3 regressed the following tests: SKL ES32-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage BDW: ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage All failures are crashes.
Sorry about this not sure why I didn't see any failures. Fixed by: commit 966567aa1296f99b16baec1ce92d64a8b3533d25 Author: Timothy Arceri <timothy.arceri@collabora.com> Date: Thu Dec 1 08:52:20 2016 +1100 mesa: reset linked_stages bitmask when re-linking 34953f8907fdd added this bitmask but it wasn't being reset when a program was relinked. If a stage was removed from the new program then it could case a crash as we expect the linked shader for that stage to not be null. Fixes crashes in: ESEXT-CTS.tessellation_shader.single.xfb_captures_data_from_correct_stage ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Dave Airlie <airlied@redhat.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98917
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