Rust game have wrong colors in grass and trees, but water, ground, sky works fine.
This affects both amd and intel cards. Trying the game in amdgpu pro, it works fine
i made a youtube video with the problem: https://www.youtube.com/watch?v=yUER5g92dtk
During the night, most grass gets a neon look instead of getting darker
I'm using slackware-current 64bit, kernel 4.9.2, mesa 17-git with AMDGPU over a RX480
Same here. Ubuntu 16.10, kernel 4.8, Mesa 17-dev padoka ppa. GPU Radeon HD 7870
That said: the driver performance is great if compared to the closed source driver. Absolutely superior! But the colors are wrong: blue/pink trees, neon green water, white or reddish grass. Trees, water and flowers (decor) are glowing like neon in the night. If shaders reduced below 200 (game options), ground textures are lost.
IIRC Rust has undefined behavior in its shader(s) or something like that.
From what I remember, running Rust without steam overlay (I think just running it from command line instead of Steam GUI did the trick) fixed this issue (based on what I wrote above it might have been pure luck).
you are right. i just updated to mesa 17.0-rc1 and launching from steam i still have the weird colors... but if i keep steam open (due the game drm) and start rust from the command line, the colors are correct. So it is steam that is creating this bug.
Anyone know a steam contact to add to this bug?
The main problem is that Steam run Rust on linux with
-force-opengl is compatibility profile
If game launched without -force-opengl or with -force-glcore all looks fine.