Bug 99597 - [SNB] GPU HANG: ecode 6:0:0x7a086ff9, in Xorg [1481], reason: Ring hung, action: reset
Summary: [SNB] GPU HANG: ecode 6:0:0x7a086ff9, in Xorg [1481], reason: Ring hung, acti...
Status: CLOSED INVALID
Alias: None
Product: DRI
Classification: Unclassified
Component: DRM/Intel (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel GFX Bugs mailing list
QA Contact: Intel GFX Bugs mailing list
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-01-30 08:04 UTC by ldmdev
Modified: 2017-05-31 13:08 UTC (History)
1 user (show)

See Also:
i915 platform: SNB
i915 features: GPU hang


Attachments
GPU crash dump (2.06 MB, text/plain)
2017-01-30 08:04 UTC, ldmdev
no flags Details

Description ldmdev 2017-01-30 08:04:40 UTC
Created attachment 129223 [details]
GPU crash dump
Comment 1 yann 2017-01-30 17:36:07 UTC
There are constant improvements pushed in kernel, xf86-video-intel and Mesa that will benefit to your system, so please re-test with latest kernel, xf86-video-intel & Mesa (12 or 13) and:

- RESOLVED/* if you cannot reproduce.
- After updating if you can reproduce issue, use modesetting DDX and re-test and finally mark as REOPENED ; attach fresh gpu error dump, kernel log & xorg log.


*Details:
- Kernel: 4.4.0-59-generic
- Platform: SandyBridge (PCI ID: 0x0126)
- Mesa: [Please confirm your version]
- xf86-video-intel: [Please confirm your version]

From this error dump, hung is happening in render ring batch with active head at 0x000a978c, with 0x7a000002 (PIPE_CONTROL) as IPEHR.

Batch extract (around 0x000a978c):

0x000a9744:      0x79000002: 3DSTATE_DRAWING_RECTANGLE
0x000a9748:      0x00000000:    top left: 0,0
0x000a974c:      0x028d04d8:    bottom right: 1240,653
0x000a9750:      0x00000000:    origin: 0,0
0x000a9754:      0x78011002: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 0, GS mod 0, PS mod 1
0x000a9758:      0x00000000:    VS binding table
0x000a975c:      0x00000000:    GS binding table
0x000a9760:      0x0003fee0:    WM binding table
0x000a9764:      0x7b003c04: 3DPRIMITIVE: rect list sequential
0x000a9768:      0x00000003:    vertex count
0x000a976c:      0x00006c4b:    start vertex
0x000a9770:      0x00000001:    instance count
0x000a9774:      0x00000000:    start instance
0x000a9778:      0x00000000:    index bias
0x000a977c:      0x7a000002: PIPE_CONTROL
0x000a9780:      0x00101400:    no write, cs stall, render target cache flush, texture cache invalidate,
0x000a9784:      0x00000000:
0x000a9788:      0x00000000:
0x000a978c:      0x7a000002: PIPE_CONTROL
0x000a9790:      0x0000c000:    TIMESTAMP write,
Comment 2 Ricardo 2017-03-03 17:08:03 UTC
Idmdev review Yann's reply, this will help to solve your GPU Hang, also is important to collaborate in order to find a solution to a problem.

If the bug lacks activity from the submitter the bug will be closed, so please let us know how your testing goes with updated components

remember if the problem is solved move it to Resoled, or if it continues update logs and change the status of bug to reopen
Comment 3 Ricardo 2017-05-31 12:57:50 UTC
Based on the lack of activity and the no response from the submitter the bug will be close.
Comment 4 Chris Wilson 2017-05-31 13:08:50 UTC
It's not wontfix as in all likely we have fixed it.


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