Summary: | Peace, Death! crashed on start-up | ||
---|---|---|---|
Product: | Mesa | Reporter: | Timothy Arceri <t_arceri> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | 105797 | ||
Bug Blocks: | 77449 |
Description
Timothy Arceri
2017-07-03 07:07:01 UTC
Note LLVM crashes at a different point, and running in valgrind the game starts up correctly. Yeah it's spewing out a bunch of various valgrind issues: Conditional jump or move depends on uninitialised value Mismatched free() / delete / delete [] Address 0x245c7100 is 0 bytes inside a block of size 512 alloc'd And ever some OpenGL errors: Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode) Seems like probably just a buggy game. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1271. |
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