Bug 101675 - Peace, Death! crashed on start-up
Summary: Peace, Death! crashed on start-up
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on: 105797
Blocks: 77449
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Reported: 2017-07-03 07:07 UTC by Timothy Arceri
Modified: 2019-09-25 17:59 UTC (History)
0 users

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Description Timothy Arceri 2017-07-03 07:07:01 UTC
Crashes on LLVMpipe and radeonsi.

#0  0xf7fd4c89 in __kernel_vsyscall ()
#1  0xf76bd9a0 in raise () from /lib/libc.so.6
#2  0xf76bf067 in abort () from /lib/libc.so.6
#3  0xf76fc3ff in __libc_message () from /lib/libc.so.6
#4  0xf7705fde in _int_free () from /lib/libc.so.6
#5  0xf77098c3 in free () from /lib/libc.so.6
#6  0xf2441a0c in operator delete(void*) () from /lib/libLLVM-5.0svn.so
#7  0xf244050c in operator delete(void*, unsigned int) () from /lib/libLLVM-5.0svn.so
#8  0xf370ae33 in check_explicit_uniform_locations (ctx=<optimized out>, prog=<optimized out>) at glsl/linker.cpp:3485
#9  link_shaders (ctx=<optimized out>, prog=<optimized out>) at glsl/linker.cpp:4870
#10 0xf3648ecd in _mesa_glsl_link_shader (ctx=0x891b9f8, prog=0x895c798) at program/ir_to_mesa.cpp:3101
#11 0xf344e042 in create_new_program (key=0xffffacec, ctx=<optimized out>) at main/ff_fragment_shader.cpp:1126
#12 _mesa_get_fixed_func_fragment_program (ctx=<optimized out>) at main/ff_fragment_shader.cpp:1156
#13 0xf354b05d in update_program (ctx=ctx@entry=0x891b9f8) at main/state.c:134
#14 0xf354b355 in _mesa_update_state_locked (ctx=0x891b9f8) at main/state.c:348
#15 0xf354b452 in _mesa_update_state (ctx=0x891b9f8) at main/state.c:386
#16 0xf3563701 in teximage (no_error=false, pixels=0x0, imageSize=0, type=5121, format=6408, border=0, depth=<optimized out>, 
    height=<optimized out>, width=<optimized out>, internalFormat=32856, level=0, target=3553, dims=2, compressed=0 '\000', 
    ctx=0x891b9f8) at main/teximage.c:3035
#17 teximage_err (ctx=0x891b9f8, compressed=compressed@entry=0 '\000', dims=dims@entry=2, target=3553, level=0, 
    internalFormat=<optimized out>, width=2000, height=2000, depth=1, border=<optimized out>, format=6408, type=5121, 
    imageSize=0, pixels=0x0) at main/teximage.c:3084
#18 0xf3565c5a in _mesa_TexImage2D (target=3553, level=0, internalFormat=32856, width=2000, height=2000, border=0, 
    format=6408, type=5121, pixels=0x0) at main/teximage.c:3122
Comment 1 Timothy Arceri 2017-07-03 07:27:25 UTC
Note LLVM crashes at a different point, and running in valgrind the game starts up correctly.
Comment 2 Timothy Arceri 2017-07-03 09:21:33 UTC
Yeah it's spewing out a bunch of various valgrind issues:

   Conditional jump or move depends on uninitialised value

   Mismatched free() / delete / delete []

   Address 0x245c7100 is 0 bytes inside a block of size 512 alloc'd

And ever some OpenGL errors:

   Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)

Seems like probably just a buggy game.
Comment 3 GitLab Migration User 2019-09-25 17:59:32 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1271.


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