Bug 101675 - Peace, Death! crashed on start-up
Summary: Peace, Death! crashed on start-up
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
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Reported: 2017-07-03 07:07 UTC by Timothy Arceri
Modified: 2017-07-03 09:21 UTC (History)
0 users

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Description Timothy Arceri 2017-07-03 07:07:01 UTC
Crashes on LLVMpipe and radeonsi.

#0  0xf7fd4c89 in __kernel_vsyscall ()
#1  0xf76bd9a0 in raise () from /lib/libc.so.6
#2  0xf76bf067 in abort () from /lib/libc.so.6
#3  0xf76fc3ff in __libc_message () from /lib/libc.so.6
#4  0xf7705fde in _int_free () from /lib/libc.so.6
#5  0xf77098c3 in free () from /lib/libc.so.6
#6  0xf2441a0c in operator delete(void*) () from /lib/libLLVM-5.0svn.so
#7  0xf244050c in operator delete(void*, unsigned int) () from /lib/libLLVM-5.0svn.so
#8  0xf370ae33 in check_explicit_uniform_locations (ctx=<optimized out>, prog=<optimized out>) at glsl/linker.cpp:3485
#9  link_shaders (ctx=<optimized out>, prog=<optimized out>) at glsl/linker.cpp:4870
#10 0xf3648ecd in _mesa_glsl_link_shader (ctx=0x891b9f8, prog=0x895c798) at program/ir_to_mesa.cpp:3101
#11 0xf344e042 in create_new_program (key=0xffffacec, ctx=<optimized out>) at main/ff_fragment_shader.cpp:1126
#12 _mesa_get_fixed_func_fragment_program (ctx=<optimized out>) at main/ff_fragment_shader.cpp:1156
#13 0xf354b05d in update_program (ctx=ctx@entry=0x891b9f8) at main/state.c:134
#14 0xf354b355 in _mesa_update_state_locked (ctx=0x891b9f8) at main/state.c:348
#15 0xf354b452 in _mesa_update_state (ctx=0x891b9f8) at main/state.c:386
#16 0xf3563701 in teximage (no_error=false, pixels=0x0, imageSize=0, type=5121, format=6408, border=0, depth=<optimized out>, 
    height=<optimized out>, width=<optimized out>, internalFormat=32856, level=0, target=3553, dims=2, compressed=0 '\000', 
    ctx=0x891b9f8) at main/teximage.c:3035
#17 teximage_err (ctx=0x891b9f8, compressed=compressed@entry=0 '\000', dims=dims@entry=2, target=3553, level=0, 
    internalFormat=<optimized out>, width=2000, height=2000, depth=1, border=<optimized out>, format=6408, type=5121, 
    imageSize=0, pixels=0x0) at main/teximage.c:3084
#18 0xf3565c5a in _mesa_TexImage2D (target=3553, level=0, internalFormat=32856, width=2000, height=2000, border=0, 
    format=6408, type=5121, pixels=0x0) at main/teximage.c:3122
Comment 1 Timothy Arceri 2017-07-03 07:27:25 UTC
Note LLVM crashes at a different point, and running in valgrind the game starts up correctly.
Comment 2 Timothy Arceri 2017-07-03 09:21:33 UTC
Yeah it's spewing out a bunch of various valgrind issues:

   Conditional jump or move depends on uninitialised value

   Mismatched free() / delete / delete []

   Address 0x245c7100 is 0 bytes inside a block of size 512 alloc'd

And ever some OpenGL errors:

   Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)

Seems like probably just a buggy game.


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