Summary: | [GEN8+] up to 10% perf drop on several 3D benchmarks | ||
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Product: | Mesa | Reporter: | Eero Tamminen <eero.t.tamminen> |
Component: | Drivers/DRI/i965 | Assignee: | Jason Ekstrand <jason> |
Status: | RESOLVED DUPLICATE | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | caio.oliveira, mark.a.janes |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
See Also: |
https://bugs.freedesktop.org/show_bug.cgi?id=107510 https://bugs.freedesktop.org/show_bug.cgi?id=107743 |
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Whiteboard: | |||
i915 platform: | i915 features: |
Description
Eero Tamminen
2018-08-28 09:27:04 UTC
*** Bug 107743 has been marked as a duplicate of this bug. *** 8d8222461f9d7f497d657c2c0eff70820986429b is the first bad commit commit 8d8222461f9d7f497d657c2c0eff70820986429b Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Mon Jul 23 22:20:41 2018 -0700 intel/nir: Enable nir_opt_find_array_copies Fix to bug 107223 hid this regression from few of the high FPS onscreen tests, but otherwise performance of these hasn't changed in past few months. Is somebody working on fixing this regression? (bug isn't assigned to anybody) How sure are we of that bisect? None of the optimizations in that series affect gfxbench tessellation at all. I'll keep digging a bit. the regression is pretty clear: http://otc-mesa-android.jf.intel.com/results/apps/gfxbench5_tess I did bisect manually on my skl. My recollection is that the delta was obvious at each iteration. *** This bug has been marked as a duplicate of bug 107510 *** |
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