|Summary:||Graveyard Keeper: Lockup in under 5min of play.|
|Product:||DRI||Reporter:||Mike Mestnik <cheako+bugs_freedesktop_org>|
|Component:||DRM/AMDgpu||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED NOTOURBUG||QA Contact:|
|i915 platform:||i915 features:|
Description Mike Mestnik 2019-01-23 22:00:06 UTC
When I play graveyard keeper, native or via wine, my system locks-up(does not respond to ping or ssh, but dose continue to spin fan) after under 5min of play. I can't even get to a point where i can save my progress. I'm able to load it under renderdoc, but am unable to create a capture. Playing under renderdoc results in lower framerate, but little else seems different(still locks-up). bnieuwen2uizen, on IRC, asked me to open a bug report. ThinkPad E585 8GB RAM, 8GB Swap. AMD Ryzen 7 2700U with Radeon Vega Mobile Gfx Manufacturer: LENOVO Product Name: 20KV000YUS Debian sid multi-arch Graveyard Keeper is a 32bit Windows app, can't confirm native architecture.
Comment 1 Mike Mestnik 2019-01-23 22:01:16 UTC
Created attachment 143210 [details] ar file containing glxinfo and Xorg.log
Comment 2 Mike Mestnik 2019-01-24 06:14:25 UTC
Created attachment 143217 [details] Renderdoc capture under DXVK
Comment 3 Michel Dänzer 2019-01-24 09:07:48 UTC
*** Bug 109444 has been marked as a duplicate of this bug. ***
Comment 4 Bas Nieuwenhuizen 2019-01-24 21:31:42 UTC
since you mentioned your system does not respond to ping or ssh I wonder if it is actually not a gpu problem, but more generally being under load. maybe try idle=nomwait? That solved regular lockup problems on my 2500U. At the same time locking up consistently within 5 minutes sounds pretty bad, so I'm not sure this will fix it.
Comment 5 Bas Nieuwenhuizen 2019-01-24 21:32:08 UTC
to clarify, try idle=nomwait on the kernel commandline.
Comment 6 Mike Mestnik 2019-01-25 04:35:05 UTC
"idle=nomwait" fixed this, though later there was a problem on-resume.