When I play graveyard keeper, native or via wine, my system locks-up(does not respond to ping or ssh, but dose continue to spin fan) after under 5min of play.
I can't even get to a point where i can save my progress.
I'm able to load it under renderdoc, but am unable to create a capture. Playing under renderdoc results in lower framerate, but little else seems different(still locks-up).
bnieuwen2uizen, on IRC, asked me to open a bug report.
8GB RAM, 8GB Swap.
AMD Ryzen 7 2700U with Radeon Vega Mobile Gfx
Product Name: 20KV000YUS
Debian sid multi-arch
Graveyard Keeper is a 32bit Windows app, can't confirm native architecture.
Created attachment 143210 [details]
ar file containing glxinfo and Xorg.log
Created attachment 143217 [details]
Renderdoc capture under DXVK
*** Bug 109444 has been marked as a duplicate of this bug. ***
since you mentioned your system does not respond to ping or ssh I wonder if it is actually not a gpu problem, but more generally being under load.
maybe try idle=nomwait? That solved regular lockup problems on my 2500U.
At the same time locking up consistently within 5 minutes sounds pretty bad, so I'm not sure this will fix it.
to clarify, try idle=nomwait on the kernel commandline.
"idle=nomwait" fixed this, though later there was a problem on-resume.