Summary: | [GLSL] glean/glsl1 fail: texture sampling (opcode 74) unsupported in vertex shader | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | CC: | dri-devel, lerui.zhu |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Gordon Jin
2007-12-28 00:28:48 UTC
This program is doing tex fetch in vertex shader which is not supported in current driver architect. We may implement it later but not in current time frame The driver should probably set Const.MaxVertexTextureImageUnits to 0 in this case (which is a legal value). *** Bug 14164 has been marked as a duplicate of this bug. *** Mass reopen. The "LATER" resolution is lame, I'm deleting it. Consider LATER to have arrived. This bug was fixed in July by commit 43346fb1fb43f91cb3e90d84b442dc08d6c9550d. verified Mass version move, cvs -> git |
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