System Environment: -------------------------- Platform: Q965 Arch: 32-bit Xf86_video_intel: d9df93578b74785c08ba860b4c9aa23b0c89c91c Drm: b9417f41418321d5081547a3a3386dcccae7541f Mesa: aac2d99dc316c069faa46dd43ff034155754c6b3 Kernel: 2.6.23 Glean: Tip of CVS Bug detailed description: -------------------------- glean/glsl1 have 3 fails with the latest mesa master. This bug report is targeted for the 2nd failure: FAILURE: Shader test: 2D Texture lookup with explicit lod (Vertex shader) Expected color: 0.25, 0, 0, 0.25 Observed color: 0, 0, 0, 0 this happens whether or not INTEL_NO_TTM set. Reproduce steps: ---------------- run glean case glsl by: ./glean -r ResultDir -t glsl1
This program is doing tex fetch in vertex shader which is not supported in current driver architect. We may implement it later but not in current time frame
The driver should probably set Const.MaxVertexTextureImageUnits to 0 in this case (which is a legal value).
*** Bug 14164 has been marked as a duplicate of this bug. ***
Mass reopen. The "LATER" resolution is lame, I'm deleting it. Consider LATER to have arrived.
This bug was fixed in July by commit 43346fb1fb43f91cb3e90d84b442dc08d6c9550d.
verified
Mass version move, cvs -> git
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