Bug 14164 - [GLSL] glean/glsl1 fail: 2D Texture lookup with explicit lod (Vertex shader)
Summary: [GLSL] glean/glsl1 fail: 2D Texture lookup with explicit lod (Vertex shader)
Status: RESOLVED DUPLICATE of bug 13838
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i915 (show other bugs)
Version: git
Hardware: Other Linux (All)
: medium normal
Assignee: Zou Nan hai
QA Contact:
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Reported: 2008-01-20 19:38 UTC by Colin.Joe
Modified: 2009-08-24 12:29 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments

Description Colin.Joe 2008-01-20 19:38:53 UTC
System Environment:
--------------------------
Platform: Q965
Arch: 32-bit
Xf86_video_intel:      commit 633dbd28218fd8a746c1735fd44a14f35bd07faa
Drm:           commit c6f175cbea1dba3fc26426243acc55b89b8a8064
Mesa:           commit 02d5ba849197e19843dad164239b51f18fb16faf
Kernel:         2.6.23
Glean:          Tip of CVS

Bug detailed description:
--------------------------
glean/glsl1 have 2 fails with the latest mesa master. This bug report is
targeted for the 2nd failure, as 1st failure you can see bug [13837] :

 Expected color: 0.25, 0, 0, 0.25
 Observed color: 0, 0, 0, 0
glsl1:  FAIL rgba8, db, z24, s8, win+pmap, id 33
        170 tests passed, 2 tests failed.


this happens whether or not INTEL_NO_TTM set.


Reproduce steps:
----------------
run glean case glsl by:
./glean -r ResultDir -t glsl1
Comment 1 Gordon Jin 2008-01-20 20:22:22 UTC

*** This bug has been marked as a duplicate of bug 13838 ***
Comment 2 Adam Jackson 2009-08-24 12:29:13 UTC
Mass version move, cvs -> git


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