| Summary: |
[GLSL] glean/glsl1 fail: 2D Texture lookup with explicit lod (Vertex shader) |
| Product: |
Mesa
|
Reporter: |
Colin.Joe <lerui.zhu> |
| Component: |
Drivers/DRI/i915 | Assignee: |
Zou Nan hai <nanhai.zou> |
| Status: |
RESOLVED
DUPLICATE
|
QA Contact: |
|
| Severity: |
normal
|
|
|
| Priority: |
medium
|
CC: |
dri-devel, shuang.he
|
| Version: |
git | |
|
| Hardware: |
Other | |
|
| OS: |
Linux (All) | |
|
| Whiteboard: |
|
|
i915 platform:
|
|
i915 features:
|
|
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System Environment: -------------------------- Platform: Q965 Arch: 32-bit Xf86_video_intel: commit 633dbd28218fd8a746c1735fd44a14f35bd07faa Drm: commit c6f175cbea1dba3fc26426243acc55b89b8a8064 Mesa: commit 02d5ba849197e19843dad164239b51f18fb16faf Kernel: 2.6.23 Glean: Tip of CVS Bug detailed description: -------------------------- glean/glsl1 have 2 fails with the latest mesa master. This bug report is targeted for the 2nd failure, as 1st failure you can see bug [13837] : Expected color: 0.25, 0, 0, 0.25 Observed color: 0, 0, 0, 0 glsl1: FAIL rgba8, db, z24, s8, win+pmap, id 33 170 tests passed, 2 tests failed. this happens whether or not INTEL_NO_TTM set. Reproduce steps: ---------------- run glean case glsl by: ./glean -r ResultDir -t glsl1