Summary: |
multi-texture not applied if blend is enabled |
Product: |
Mesa
|
Reporter: |
WuNian <nian.wu> |
Component: |
Drivers/DRI/i965 | Assignee: |
haihao <haihao.xiang> |
Status: |
VERIFIED
DUPLICATE
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QA Contact: |
|
Severity: |
normal
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|
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Priority: |
medium
|
CC: |
dri-devel
|
Version: |
git | |
|
Hardware: |
x86 (IA32) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
|
i915 platform:
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i915 features:
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Attachments: |
test case
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Created attachment 14574 [details] test case If use multi-texture, enable blend and draw a polygen, then disable blend and redraw the polygen, the texture is not applied. Running the test case attached, you will get a pixel which color is the frontground. If you comment Line #86 or #88, you can get correct textured pixel.