Bug 1508

Summary: Various problems with GL_COMBINE
Product: Mesa Reporter: Ian Romanick <idr>
Component: Drivers/DRI/UnichromeAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: high    
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Bug Depends on: 1503    
Bug Blocks: 1504, 1509    

Description Ian Romanick 2004-10-01 11:06:27 UTC
It should be possible to, basically, cut out all the non-GL_COMBINE code and use
_CurrentCombine for all texture environment state.  That worked with the i830,
radeon, and r200 drivers.  However, it doesn't work on unichrome.  The result is
a lot of black walls in Quake3.  The reasonable conclusion is that there are
some errors in the state produced for certain combinations of GL_COMBINE state.
Comment 1 Ian Romanick 2004-10-01 18:31:29 UTC
Fix committed to Mesa CVS. 
Comment 2 Adam Jackson 2009-08-24 12:22:42 UTC
Mass version move, cvs -> git

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