At least for GL_ALPHA textures, to code for GL_ADD is *identical* to the code for GL_MODULATE. Based on the understanding of the Unichrome hardware that I've been able to gather by examining the code, the implementation of GL_MODULATE is correct. That means that the implementation of GL_ADD must be wrong. The real "fix" for this bug will be to replace the classic texture environment code, which includes GL_ADD (via GL_ARB_texture_env_add), with derived GL_COMBINE state.
Mass version move, cvs -> git
This driver was removed from the repository some years ago.
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