Summary: | [regression] aa43176e break water reflections | ||
---|---|---|---|
Product: | Mesa | Reporter: | Fabio Pedretti <pedretti.fabio> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | major | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Correct rendering without aa43176e
Broken rendering with aa43176e |
Description
Fabio Pedretti
2010-10-28 04:34:04 UTC
Hi, can you post the output of RADEON_DEBUG=fp,pstat with commit aa43176ebd26227947b07221f4e475c52bd7a76b and also with the commit right before that one? Created attachment 39880 [details]
Correct rendering without aa43176e
Created attachment 39881 [details]
Broken rendering with aa43176e
Can you try this again with the latest git master? It's still broken after the recent compiler changes. BTW source and binary packages of the game for many distribution are here: http://trac.wildfiregames.com/wiki/LatestRelease Thanks for the link to the game, that was a big help. This is fixed in mesa git by commit 4265c2f81980eae37f6081979c65b2d1bae60b82 Confirmed, thanks! The last 0ad problem is bug #31159, though this is reproducible also with swrastg. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.