Bug 31193

Summary: [regression] aa43176e break water reflections
Product: Mesa Reporter: Fabio Pedretti <pedretti.fabio>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: major    
Priority: medium    
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Correct rendering without aa43176e
Broken rendering with aa43176e

Description Fabio Pedretti 2010-10-28 04:34:04 UTC
After aa43176ebd26227947b07221f4e475c52bd7a76b water reflections are broken in 0ad game: water is simply rendered white.
Comment 1 Tom Stellard 2010-10-28 18:19:59 UTC
Hi, can you post the output of RADEON_DEBUG=fp,pstat with commit aa43176ebd26227947b07221f4e475c52bd7a76b and also with the commit right before that one?
Comment 2 Fabio Pedretti 2010-10-29 01:37:42 UTC
Created attachment 39880 [details]
Correct rendering without aa43176e
Comment 3 Fabio Pedretti 2010-10-29 01:38:11 UTC
Created attachment 39881 [details]
Broken rendering with aa43176e
Comment 4 Tom Stellard 2010-11-21 21:55:14 UTC
Can you try this again with the latest git master?
Comment 5 Fabio Pedretti 2010-11-22 01:22:18 UTC
It's still broken after the recent compiler changes.

BTW source and binary packages of the game for many distribution are here: http://trac.wildfiregames.com/wiki/LatestRelease
Comment 6 Tom Stellard 2010-11-23 00:15:36 UTC
Thanks for the link to the game, that was a big help.

This is fixed in mesa git by commit 4265c2f81980eae37f6081979c65b2d1bae60b82
Comment 7 Fabio Pedretti 2010-11-23 01:36:32 UTC
Confirmed, thanks! The last 0ad problem is bug #31159, though this is reproducible also with swrastg.

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