Summary: | GPU lockup in Team Fortress 2 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Enrico_m |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | jonjon.arnearne, sa, tstellar |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Enrico_m
2011-05-03 11:36:23 UTC
Added commit author (hope this is ok?). *** Bug 37263 has been marked as a duplicate of this bug. *** I'm having the same problem with Left 4 Dead on: System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 6.14.1 -- xserver: 1.10.1 -- mesa: git-51095f7 -- drm: 2.4.25 -- kernel: 2.6.39-rc7 Reverting the commit mentioned above works. The apitrace uploaded here might be useful to reproduce the hang: http://dl.dropbox.com/u/28577999/l4d.trace.7z If you run with MESA_GLSL=nopt, does it still crash? With nopt it's even worse, I get a GPU hang and this error on the terminal "EE r600_pipe.c:429 r600_get_param - r600: unknown param 45" when I try to start the game. Here it also got worse With MESA_GLSL=nopt -> The game does not show the menu anymore and the GPU does not reset (systems frozen). If there is anything I could do to help debug this issue (test patches or add more traces), please let me know. With MESA_GLSL=nopt the code that was changed by the bisected commit is not being executed, so I think the real problem might be somewhere else. I guess you could try bisecting again with MESA_GLSL=nopt and maybe you'll come up with a different bad commit. (In reply to comment #7) > With MESA_GLSL=nopt the code that was changed by the bisected commit is not > being executed, so I think the real problem might be somewhere else. I guess > you could try bisecting again with MESA_GLSL=nopt and maybe you'll come up with > a different bad commit. I might try this. Enrico, do you remember what the good revision you used for the bisect was, 7.10? I noticed that a few piglit tests causes GPU hang/resets when run with MESA_GLSL=nopt. Is this to be expected or is it worth to file bugs? The failing tests are glsl-fs-atan-2, glsl-fs-lots-of-tex, glsl-orangebook-ch06-bump and possibly others. They run without problems if nopt isn't used. There's been a few hang-related fixes in git master over the last days. I can no longer reproduce the TF2 hang, or the hangs in piglit with nopt. Enrico, can you re-test to be sure it has been fixed? Yes, this bug is fixed. No more GPU lockups. The game does not run with MESA_GLSL=nopt yet (something about "missing vertex shader" and "EE r600_shader.c:145 r600_pipe_shader_create - translation from TGSI failed !"), but that's another story. Thanks |
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