After updating mesa to current git I always get a GPU lockup when the game is about to start. After git bisect I got the following commit: commit 18dcbd358f1d4fd5e4a40fa26c6d3bf99485884e Author: Tom Stellard <tstellar@gmail.com> Date: Sun Mar 27 01:17:43 2011 -0700 prog_optimize: Fix reallocating registers for shaders with loops Registers that are used inside of loops need to be considered live starting with the first instruction of the outermost loop. https://bugs.freedesktop.org/show_bug.cgi?id=34370 NOTE: This is a candidate for the 7.9 and 7.10 branches. Reviewed-by: Eric Anholt <eric@anholt.net> tested with kernels: 2.6.37.4 2.6.38.4 2.6.39-RC5 This is the call trace: WARNING: at drivers/gpu/drm/radeon/radeon_fence.c:246 0xffffffff812dc0ba() [<ffffffff8103e2aa>] <warn_slowpath_common+7a/b0> [<ffffffff8103e381>] <warn_slowpath_fmt+41/50> [<ffffffff812dc0ba>] <radeon_fence_wait+35a/3c0> [<ffffffff81059fc0>] <autoremove_wake_function+0/40> [<ffffffff81037a41>] <get_parent_ip+11/50> [<ffffffff812dc92c>] <radeon_sync_obj_wait+c/10> [<ffffffff812a461f>] <ttm_bo_wait+ff/1c0> [<ffffffff81037a41>] <get_parent_ip+11/50> [<ffffffff812f49c1>] <radeon_gem_wait_idle_ioctl+91/110> [<ffffffff8128f80b>] <drm_ioctl+3fb/4a0> [<ffffffff812f4930>] <radeon_gem_wait_idle_ioctl+0/110> [<ffffffff810386bd>] <sub_preempt_count+9d/d0> [<ffffffff81476791>] <_raw_spin_unlock_irq+11/40> [<ffffffff810022bd>] <do_signal+17d/7b0> [<ffffffff8100b5ec>] <fpu_finit+1c/30> [<ffffffff810f00cb>] <do_vfs_ioctl+9b/4f0> [<ffffffff810386bd>] <sub_preempt_count+9d/d0> [<ffffffff81002bcc>] <sys_rt_sigreturn+22c/240> [<ffffffff810f056a>] <sys_ioctl+4a/80> [<ffffffff8147747b>] <system_call_fastpath+16/1b> glxinfo (with mesa at git head): OpenGL renderer string: Gallium 0.4 on AMD RV770 OpenGL version string: 2.1 Mesa 7.11-devel (git-a8bbce8)
Added commit author (hope this is ok?).
*** Bug 37263 has been marked as a duplicate of this bug. ***
I'm having the same problem with Left 4 Dead on: System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 6.14.1 -- xserver: 1.10.1 -- mesa: git-51095f7 -- drm: 2.4.25 -- kernel: 2.6.39-rc7 Reverting the commit mentioned above works. The apitrace uploaded here might be useful to reproduce the hang: http://dl.dropbox.com/u/28577999/l4d.trace.7z
If you run with MESA_GLSL=nopt, does it still crash?
With nopt it's even worse, I get a GPU hang and this error on the terminal "EE r600_pipe.c:429 r600_get_param - r600: unknown param 45" when I try to start the game.
Here it also got worse With MESA_GLSL=nopt -> The game does not show the menu anymore and the GPU does not reset (systems frozen). If there is anything I could do to help debug this issue (test patches or add more traces), please let me know.
With MESA_GLSL=nopt the code that was changed by the bisected commit is not being executed, so I think the real problem might be somewhere else. I guess you could try bisecting again with MESA_GLSL=nopt and maybe you'll come up with a different bad commit.
(In reply to comment #7) > With MESA_GLSL=nopt the code that was changed by the bisected commit is not > being executed, so I think the real problem might be somewhere else. I guess > you could try bisecting again with MESA_GLSL=nopt and maybe you'll come up with > a different bad commit. I might try this. Enrico, do you remember what the good revision you used for the bisect was, 7.10?
I noticed that a few piglit tests causes GPU hang/resets when run with MESA_GLSL=nopt. Is this to be expected or is it worth to file bugs? The failing tests are glsl-fs-atan-2, glsl-fs-lots-of-tex, glsl-orangebook-ch06-bump and possibly others. They run without problems if nopt isn't used.
There's been a few hang-related fixes in git master over the last days. I can no longer reproduce the TF2 hang, or the hangs in piglit with nopt. Enrico, can you re-test to be sure it has been fixed?
Yes, this bug is fixed. No more GPU lockups. The game does not run with MESA_GLSL=nopt yet (something about "missing vertex shader" and "EE r600_shader.c:145 r600_pipe_shader_create - translation from TGSI failed !"), but that's another story. Thanks
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