Bug 37263 - [wine] GPU hang in Left 4 Dead
Summary: [wine] GPU hang in Left 4 Dead
Status: RESOLVED DUPLICATE of bug 36812
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-05-16 09:16 UTC by Sven Arvidsson
Modified: 2011-05-16 12:45 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
dmesg output (60.75 KB, text/plain)
2011-05-16 09:16 UTC, Sven Arvidsson
Details

Description Sven Arvidsson 2011-05-16 09:16:31 UTC
Created attachment 46776 [details]
dmesg output

The game Left 4 Dead (running in Wine) is causing a GPU hang every time I try to start a new game. This is probably related to bug 35051 and bug 36421 but I'm filing it just to be sure.

dmesg output including the kernel call trace is attached.

I also used apitrace, the resulting trace seems to randomly either recreate the hang or segfaulting so I'm not sure how useful it is:
http://dl.dropbox.com/u/28577999/l4d.trace.7z

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-51095f7
-- drm: 2.4.25
-- kernel: 2.6.39-rc7
Comment 1 Sven Arvidsson 2011-05-16 12:45:11 UTC

*** This bug has been marked as a duplicate of bug 36812 ***


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.