Bug 37263

Summary: [wine] GPU hang in Left 4 Dead
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: dmesg output

Description Sven Arvidsson 2011-05-16 09:16:31 UTC
Created attachment 46776 [details]
dmesg output

The game Left 4 Dead (running in Wine) is causing a GPU hang every time I try to start a new game. This is probably related to bug 35051 and bug 36421 but I'm filing it just to be sure.

dmesg output including the kernel call trace is attached.

I also used apitrace, the resulting trace seems to randomly either recreate the hang or segfaulting so I'm not sure how useful it is:
http://dl.dropbox.com/u/28577999/l4d.trace.7z

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-51095f7
-- drm: 2.4.25
-- kernel: 2.6.39-rc7
Comment 1 Sven Arvidsson 2011-05-16 12:45:11 UTC

*** This bug has been marked as a duplicate of bug 36812 ***

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