Summary: | DXT3 and DXT5 broken on Cayman gpu | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vladimir <bobahu4> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | alexandre.f.demers, h.judt |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
proposed
test02 with applied patch test02 without patch |
Description
Vladimir
2011-06-10 17:55:24 UTC
*** Bug 42067 has been marked as a duplicate of this bug. *** *** Bug 43954 has been marked as a duplicate of this bug. *** Created attachment 54625 [details] [review] proposed Here's a thing to try ( we should set non_disp_tiling in CB for > 128bpp formats) Makes UINT32 FLOAT32 work a bit better here. There's still some alignment issues at small mipsizes thoug I confirm that the patch helps with the problem. The textures start to look recognizable again, but parts of them are still displaced or corrupted. Created attachment 54878 [details]
test02 with applied patch
Result with patch applied, there is still visual errors: matrix is not correctly ordered
Created attachment 54879 [details]
test02 without patch
This the result without the patch applied.
The expected image should be like Test02 from this serie: http://unbirthgame.com/files/feat_test_images_round2.jpg I hope this will help you in better figuring out other changes and fixes needed. I'm adding an apitrace of RendererFeatTest64 is you want to play with it: http://www.mediafire.com/?mnlmwe6x4j305zm agd5f has commited patches which should fix this 5e1495b2d9311fa2b320766a1d299053904bd9c3 and acca690c259824636ef1ff684a10bd1caca4751f these may also appear in stable branches sometime It seems to be rendering correctly now for me. Textures and texts that were corrupted are now fine. |
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