Using linux 3.0-rc2 kernel and mesa@git-eca3e91 + ati-ddx from git libtxc_dxtn is also installed. Radeon 6970 using g3d driver. Runing texcmp test from demos. DXT1 works fine, DXT3 and DXT5 gives broken image (on both ARGB and RGB modes) same corruptions can be seen in sauerbraten menu (image on bg - corrupted) or in quake4, unigine tropics. exactly same system with 6870 gpu - dxt1, dxt3, dxt5 works fine.
*** Bug 42067 has been marked as a duplicate of this bug. ***
*** Bug 43954 has been marked as a duplicate of this bug. ***
Created attachment 54625 [details] [review] proposed Here's a thing to try ( we should set non_disp_tiling in CB for > 128bpp formats) Makes UINT32 FLOAT32 work a bit better here. There's still some alignment issues at small mipsizes thoug
I confirm that the patch helps with the problem. The textures start to look recognizable again, but parts of them are still displaced or corrupted.
Created attachment 54878 [details] test02 with applied patch Result with patch applied, there is still visual errors: matrix is not correctly ordered
Created attachment 54879 [details] test02 without patch This the result without the patch applied.
The expected image should be like Test02 from this serie: http://unbirthgame.com/files/feat_test_images_round2.jpg I hope this will help you in better figuring out other changes and fixes needed.
I'm adding an apitrace of RendererFeatTest64 is you want to play with it: http://www.mediafire.com/?mnlmwe6x4j305zm
agd5f has commited patches which should fix this 5e1495b2d9311fa2b320766a1d299053904bd9c3 and acca690c259824636ef1ff684a10bd1caca4751f these may also appear in stable branches sometime
It seems to be rendering correctly now for me. Textures and texts that were corrupted are now fine.
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