Summary: | ETQW: Model in team select rendering too bright | ||
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Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
screenshot of bug
[PATCH] r600g: fragment/vertex color clamping |
Description
Sven Arvidsson
2011-06-18 07:21:10 UTC
(In reply to comment #0) > Created an attachment (id=48132) [details] > screenshot of bug > > As previously mentioned in bug 36917, the game ETQW have a small rendering > error in the team select menu. The model is rendered too bright when the > setting "Lightning quality" is set to normal. There's no problem when the > setting is changed to high. > > This doesn't seem to be a regression as it is present as far back as when S3TC > support was first added. In addition to this one I have found another rendering error that only appears with lighting normal on my 4890. On maps with sea - Island and Volacano, where the sky meets the sea there is a band of black/junk. It's thin from ground level, so best seen from high up. Doesn't seem to be a regression, though I only went back to April. My other settings are those you get with the high master setting + shadows on. Created attachment 48227 [details] [review] [PATCH] r600g: fragment/vertex color clamping This patch should fix model brightness. (In reply to comment #2) > > This patch should fix model brightness. Indeed it does. Wow, you have really been rocking with all the fixes for r600g, thanks! :) Andy, if the sky/sea issue isn't solved with this, can you post a screenshot? (In reply to comment #2) > Created an attachment (id=48227) [details] > [PATCH] r600g: fragment/vertex color clamping > > This patch should fix model brightness. It fixes both my issues with normal lighting on rv790 - thanks. I'm not sure what the procedure for this is, but it would be great if this patch would be merged in time for 7.11. *** Bug 37203 has been marked as a duplicate of this bug. *** commit eafd331cf3b024001abd3f64861f41cd33a9acb2 Author: Vadim Girlin <vadimgirlin@gmail.com> Date: Fri Jun 24 20:29:13 2011 +0400 r600g: implement fragment and vertex color clamp Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38440 Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com> |
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