Bug 36917 - Rendering glitches in ETQW
Summary: Rendering glitches in ETQW
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-05-06 12:27 UTC by Sven Arvidsson
Modified: 2011-06-18 07:15 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screenshot (167.58 KB, image/jpeg)
2011-05-06 12:27 UTC, Sven Arvidsson
Details
Model rendered too bright (201.09 KB, image/jpeg)
2011-06-12 13:12 UTC, Sven Arvidsson
Details
Trees on the "Island" map (258.50 KB, image/jpeg)
2011-06-12 13:13 UTC, Sven Arvidsson
Details
[PATCH] r600g: fix RSQ to use abs value of operand on evergreen (1.29 KB, patch)
2011-06-16 21:54 UTC, Vadim Girlin
Details | Splinter Review
[PATCH] r600g: fix LIT to handle src==dst properly (1.35 KB, patch)
2011-06-17 13:13 UTC, Vadim Girlin
Details | Splinter Review

Description Sven Arvidsson 2011-05-06 12:27:14 UTC
Created attachment 46406 [details]
Screenshot

The texture on the rotating globe in the menu of Enemy Territory Quake Wars isn't rendering correctly. Screenshot is attached.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: 27d3e0b25cc3f2bd9f72778f0c9f54cb90c48622
-- drm: 2.4.25
-- kernel: 2.6.39-rc5
Comment 1 Sven Arvidsson 2011-06-12 13:12:49 UTC
Created attachment 47875 [details]
Model rendered too bright

It looks like ETQW suffers from a few other rendering glitches. The characters in the team selection seems to be rendered too bright (but are fine in-game), and trees on the map "Island" looks quite funky.

I'm not sure if this is the same problems found in bug 35434.
Comment 2 Sven Arvidsson 2011-06-12 13:13:30 UTC
Created attachment 47876 [details]
Trees on the "Island" map
Comment 3 Sven Arvidsson 2011-06-14 05:16:54 UTC
Rendering of trees (and water) is fixed on master, but broken on non-evergreen, see bug 38280.
Comment 4 Andy Furniss 2011-06-16 08:42:54 UTC
(In reply to comment #1)
> Created an attachment (id=47875) [details]
> Model rendered too bright
> 
> It looks like ETQW suffers from a few other rendering glitches. The characters
> in the team selection seems to be rendered too bright (but are fine in-game),
> and trees on the map "Island" looks quite funky.

I tested with my 4890 and the globe renders OK, but the menu model is too bright.

I've no idea when this started as I normally test in spectate mode or timenetdemo - so don't usually see it.
Comment 5 Sven Arvidsson 2011-06-16 10:22:54 UTC
(In reply to comment #4)
> 
> I tested with my 4890 and the globe renders OK, but the menu model is too
> bright.

I guess the globe is evergreen-only then, thanks for testing and commenting.

> I've no idea when this started as I normally test in spectate mode or
> timenetdemo - so don't usually see it.

I've tried a few different older versions, but so far I haven't found one where the model renders rigth, so I'm not sure if it's a regression or not.
Comment 6 Vadim Girlin 2011-06-16 21:54:25 UTC
Created attachment 48072 [details] [review]
[PATCH] r600g: fix RSQ to use abs value of operand on evergreen

This patch should fix globe rendering on evergreen.
Comment 7 Sven Arvidsson 2011-06-17 05:38:56 UTC
(In reply to comment #6)
> Created an attachment (id=48072) [details]
> [PATCH] r600g: fix RSQ to use abs value of operand on evergreen
> 
> This patch should fix globe rendering on evergreen.

Confirmed, it's working fine now! :)
Comment 8 Sven Arvidsson 2011-06-17 12:24:42 UTC
(In reply to comment #4)
> I tested with my 4890 and the globe renders OK, but the menu model is too
> bright.
> 
> I've no idea when this started as I normally test in spectate mode or
> timenetdemo - so don't usually see it.

I poked around a bit more, and it turns out that this only happens when "Lightning quality" is set to normal, it seems to be okay when set to high.

Doesn't seem to be a regression, it's present as far back as when S3TC support first was added, and I don't think the game runs without it.
Comment 9 Andy Furniss 2011-06-17 13:02:35 UTC
(In reply to comment #8)
> (In reply to comment #4)
> > I tested with my 4890 and the globe renders OK, but the menu model is too
> > bright.
> > 
> > I've no idea when this started as I normally test in spectate mode or
> > timenetdemo - so don't usually see it.
> 
> I poked around a bit more, and it turns out that this only happens when
> "Lightning quality" is set to normal, it seems to be okay when set to high.
> 
> Doesn't seem to be a regression, it's present as far back as when S3TC support
> first was added, and I don't think the game runs without it.

Yea, it's OK with lighting high for me also.

Unfortunately setting high causes a rendering error for me - distant foliage is rendered black.
Comment 10 Vadim Girlin 2011-06-17 13:13:03 UTC
Created attachment 48117 [details] [review]
[PATCH] r600g: fix LIT to handle src==dst properly

> Unfortunately setting high causes a rendering error for me - distant foliage is
> rendered black.

This patch should fix it.
Comment 11 Andy Furniss 2011-06-17 13:59:58 UTC
(In reply to comment #10)
> Created an attachment (id=48117) [details]
> [PATCH] r600g: fix LIT to handle src==dst properly
> 
> > Unfortunately setting high causes a rendering error for me - distant foliage is
> > rendered black.
> 
> This patch should fix it.

It does, thanks.
Comment 12 Sven Arvidsson 2011-06-18 07:15:16 UTC
The patch has been merged to master, so let's close this bug. Thanks for all your work on this Vadim! :)

I'm going to open a new bug about the rendering glitch with lightning set to normal.


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