Bug 42688

Summary: attribute can't be used when it used fixed function vertex
Product: Mesa Reporter: zhao jian <jian.j.zhao>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED MOVED QA Contact: meng <mengmeng.meng>
Severity: normal    
Priority: medium CC: christophe.prigent, idr
Version: git   
Hardware: All   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: attribute0-fixed-function-vertex.c

Description zhao jian 2011-11-07 18:43:28 UTC
Created attachment 53275 [details]
attribute0-fixed-function-vertex.c

I test some OpenGL API on its shader language, find it failed when it want to use the attribute 0 when there is no vertex shader. This fails both with mesa core driver. Attach a test case to reproduce it. You can run it using piglit.
Comment 1 GitLab Migration User 2019-09-18 20:22:47 UTC
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