Summary: |
attribute can't be used when it used fixed function vertex |
Product: |
Mesa
|
Reporter: |
zhao jian <jian.j.zhao> |
Component: |
Mesa core | Assignee: |
mesa-dev |
Status: |
RESOLVED
MOVED
|
QA Contact: |
meng <mengmeng.meng> |
Severity: |
normal
|
|
|
Priority: |
medium
|
CC: |
christophe.prigent, idr
|
Version: |
git | |
|
Hardware: |
All | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
|
i915 platform:
|
|
i915 features:
|
|
Attachments: |
attribute0-fixed-function-vertex.c
|
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Created attachment 53275 [details] attribute0-fixed-function-vertex.c I test some OpenGL API on its shader language, find it failed when it want to use the attribute 0 when there is no vertex shader. This fails both with mesa core driver. Attach a test case to reproduce it. You can run it using piglit.