Bug 42688 - attribute can't be used when it used fixed function vertex
Summary: attribute can't be used when it used fixed function vertex
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: All Linux (All)
: medium normal
Assignee: mesa-dev
QA Contact: meng
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2011-11-07 18:43 UTC by zhao jian
Modified: 2019-09-18 20:22 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments
attribute0-fixed-function-vertex.c (2.66 KB, text/plain)
2011-11-07 18:43 UTC, zhao jian
Details

Description zhao jian 2011-11-07 18:43:28 UTC
Created attachment 53275 [details]
attribute0-fixed-function-vertex.c

I test some OpenGL API on its shader language, find it failed when it want to use the attribute 0 when there is no vertex shader. This fails both with mesa core driver. Attach a test case to reproduce it. You can run it using piglit.
Comment 1 GitLab Migration User 2019-09-18 20:22:47 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/969.


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