Summary: | [radeonsi] rendering is broken in L4D2 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Laurent carlier <lordheavym> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | grantipak |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
broken font rendering in L4D2
Broken in-game rendering Broken in-game rendering Dota 2 grafical glitch in HL2 ep2 grafical glitch in Portal |
Description
Laurent carlier
2013-07-16 18:25:45 UTC
Created attachment 82495 [details]
Broken in-game rendering
I just bisected similar issues in Team Fortress 2 (which also uses the Source engine) to the commit below. Looks like we're doing something wrong for clip vertex support. commit e3befbca5ed9f22effcdc91c5886c86b644bc190 Author: Michel Dänzer <michel.daenzer@amd.com> Date: Wed May 15 18:09:50 2013 +0200 radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX 17 more little piglits. Not only in L4D2, T have same bug in Dota 2 and HL2 (Ep1, EP2, Lost Coast). Radeon HD 7950; linux 3.10; mesa 9.2git; llvm 3.4svn Created attachment 82701 [details]
Broken in-game rendering Dota 2
commit b00269aa5887b88d2e037d6bfa374779902f8743 Author: Michel Dänzer <michel.daenzer@amd.com> Date: Wed Aug 7 18:14:16 2013 +0200 radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case. Created attachment 84177 [details]
grafical glitch in HL2 ep2
This type of rendering errors is gone, but still not clean in HL2 ep2, HL2 Lost Coast, Portal, left 4 Death 2. Dota 2 look like a normal.
Created attachment 84178 [details]
grafical glitch in Portal
Do i mast create new bug report?
(In reply to comment #7) > Created attachment 84178 [details] > grafical glitch in Portal > > Do i mast create new bug report? https://bugs.freedesktop.org/show_bug.cgi?id=68162 I apologize for my carelessness. |
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