Created attachment 82494 [details] broken font rendering in L4D2 * radeon HD7870 * mesa-git: OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN OpenGL version string: 2.1 Mesa 9.2.0-devel (git-121ea0b) * llvm-3.4svn rev186383 Font rendering is broken (similar bug in counter-strike: source), and game rendering also. An apitrace (from git) file is available here: http://pkgbuild.com/~lcarlier/traces/L4D2_trace-130716.tar.xz
Created attachment 82495 [details] Broken in-game rendering
I just bisected similar issues in Team Fortress 2 (which also uses the Source engine) to the commit below. Looks like we're doing something wrong for clip vertex support. commit e3befbca5ed9f22effcdc91c5886c86b644bc190 Author: Michel Dänzer <michel.daenzer@amd.com> Date: Wed May 15 18:09:50 2013 +0200 radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX 17 more little piglits.
Not only in L4D2, T have same bug in Dota 2 and HL2 (Ep1, EP2, Lost Coast). Radeon HD 7950; linux 3.10; mesa 9.2git; llvm 3.4svn
Created attachment 82701 [details] Broken in-game rendering Dota 2
commit b00269aa5887b88d2e037d6bfa374779902f8743 Author: Michel Dänzer <michel.daenzer@amd.com> Date: Wed Aug 7 18:14:16 2013 +0200 radeonsi: Don't leave gaps between position exports from vertex shader If the vertex shader exports clip distances but not point size, use position exports 1/2 instead of 2/3 for the clip distances. Fixes geometry corruption in that case.
Created attachment 84177 [details] grafical glitch in HL2 ep2 This type of rendering errors is gone, but still not clean in HL2 ep2, HL2 Lost Coast, Portal, left 4 Death 2. Dota 2 look like a normal.
Created attachment 84178 [details] grafical glitch in Portal Do i mast create new bug report?
(In reply to comment #7) > Created attachment 84178 [details] > grafical glitch in Portal > > Do i mast create new bug report? https://bugs.freedesktop.org/show_bug.cgi?id=68162
I apologize for my carelessness.
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