Summary: | [radeonsi] Strike Suit Zero fail to start | ||
---|---|---|---|
Product: | Mesa | Reporter: | Laurent carlier <lordheavym> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | grantipak, lee295012, tstellar |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 |
Description
Laurent carlier
2014-03-22 17:20:30 UTC
Looks like there's some kind of C++ memory management mixup between the game and LLVM. Tom, any ideas? This is my first bug report. Hopefully this help. Strike Suit zero doesn't start with radeonsi. However, it does work with the older radeon driver. For the radeonsi: $glxinfo | grep ^OpenGL | egrep 'version|renderer' OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL core profile shading language version string: 3.30 OpenGL version string: 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL shading language version string: 1.30 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 GDB output: Reading symbols from ./StrikeSuitZero...done. (gdb) run Starting program: /home/maj/Downloads/linux/main/binary/StrikeSuitZero [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Running Tasks: 22 PRIO NAME STATUS 1) 205: MemoryManager - [Idle] 2) 204: ValkyrieEarlyLoad - [Idle] 3) 202: Filesystem - [Idle] 4) 201: cAsyncLoaderManager - [Idle] 5) 200: RendererBase - [Idle] 6) 160: RenderStateManager - [Idle] 7) 157: cCameraManager - [Idle] 8) 153: GLSLManager - [Idle] 9) 152: EffectManager - [Idle] 10) 150: PostProcess - [Idle] 11) 145: MaterialManager - [Idle] 12) 120: InputManager - [Idle] 13) 110: DebugRender - [Idle] 14) 100: CommandLine - [Idle] 15) 100: AutoObjectManager - [Idle] 16) 100: Sambuca - [Idle] 17) 100: LightingManager - [Idle] 18) 100: Localisation - [Idle] 19) 100: TaskManager - [Idle] 20) 100: Kernel - [Idle] 21) 55: Valkyrie - [Idle] 22) 0: PartitionRenderer - [Idle] ---------------------- Memory Stores: -"Main": 487.00 MB (16 bytes of partitions' alignment) -"Sound": 42.00 MB (1024 bytes of partitions' alignment) Memory Store "Main" (0x0xd8e44008-0x0xf7544008) 487.00 MB -Linear Partition Xii2 Transient1 (0xd8e44010-0xd9244010) 4.00 MB (ACTIVE) -Linear Partition Xii2 Transient2 (0xd9244010-0xd9644010) 4.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 General (0xd9644010-0xd9844010) 2.00 MB (ACTIVE) -TLSF Partition Xii2 LUA (0xd9844010-0xdb644010) 30.00 MB (ACTIVE) -Dynamic Partition Xii2 ToLua++ (0xdb644010-0xdbe44010) 8.00 MB (ACTIVE) -Linear Partition Xii2 StaticEffects (0xdbe44010-0xdbe5d010) 0.10 MB (ACTIVE) -Linear Partition Xii2 ShaderManager (0xdbe5d010-0xdbeda010) 0.49 MB (ACTIVE) -Dynamic Partition Xii2 Scratch (0xdbeda010-0xdd0da010) 18.00 MB (ACTIVE) -Dynamic Partition Xii2 XmlReader (0xdd0da010-0xdd3da010) 3.00 MB (ACTIVE) -Linear Partition Xii2 Localisation (0xdd3da010-0xdd5da010) 2.00 MB (ACTIVE) -Dynamic Partition Xii2 Physics (0xdd5da010-0xde7da010) 18.00 MB (ACTIVE) -Linear Partition Xii2 Input (0xde7da010-0xde80c010) 0.20 MB (ACTIVE) -Dynamic Partition Xii2 SoundManager (0xde80c010-0xdeafa010) 2.93 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdeafa010-0xe02fa010) 24.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca fixed (0xe02fa010-0xe1afa010) 24.00 MB (ACTIVE) -Dynamic Partition Xii2 Skeletal (0xe1afa010-0xe1bfa010) 1.00 MB (ACTIVE) -TLSF Partition Xii2 UI (0xe1bfa010-0xeb1fa010) 150.00 MB (ACTIVE) -Dynamic Partition Xii2 HUD (0xeb1fa010-0xeb2fa010) 1.00 MB (ACTIVE) -Linear Partition Xii2 PostProcess (0xeb2fa010-0xeb3fa010) 1.00 MB (ACTIVE) -Dynamic Partition Xii2 GBuffer (0xeb3fa010-0xeb413010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 Renderer (0xeb413010-0xeb42c010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 ResourceManager (0xeb42c010-0xeb477010) 0.29 MB (ACTIVE) -Dynamic Partition Xii2 Message Delivery (0xeb477010-0xeb677010) 2.00 MB (ACTIVE) -Dynamic Partition CollisionMesh Pool (0xeb677010-0xec277010) 12.00 MB (ACTIVE) -Dynamic Partition Script Pool (0xec277010-0xec477010) 2.00 MB (ACTIVE) -Dynamic Partition Model Pool (0xec477010-0xec577010) 1.00 MB (ACTIVE) -Dynamic Partition Mesh Pool (0xec577010-0xec60d010) 0.59 MB (ACTIVE) -Dynamic Partition Texture Pool (0xec60d010-0xec68a010) 0.49 MB (ACTIVE) -Dynamic Partition Font Pool (0xec68a010-0xec78a010) 1.00 MB (ACTIVE) -Dynamic Partition Skeleton Pool (0xec78a010-0xec98a010) 2.00 MB (ACTIVE) -Dynamic Partition Prefab Pool (0xec98a010-0xecd72010) 3.91 MB (ACTIVE) -Dynamic Partition Xii2 Quad (0xecd72010-0xece72010) 1.00 MB (ACTIVE) -Linear Partition Xii2 Shaders (0xece72010-0xed0e3010) 2.44 MB (ACTIVE) -Linear Partition Loading Screens (0xed0e3010-0xed1e3010) 1.00 MB (ACTIVE) -Dynamic Partition Behaviour Manager (0xed1e3010-0xee0e3010) 15.00 MB (ACTIVE) -Dynamic Partition Scene Block (0xee0e3010-0xee2e3010) 2.00 MB (ACTIVE) -Dynamic Partition AI Avoid Meshes (0xee2e3010-0xee2fc010) 0.10 MB (ACTIVE) -Dynamic Partition ROAResource (0xee2fc010-0xee3fc010) 1.00 MB (ACTIVE) -Dynamic Partition Portal Rendering (0xee3fc010-0xee4fc010) 1.00 MB (ACTIVE) -Dynamic Partition Variants (0xee4fc010-0xef9fc010) 21.00 MB (ACTIVE) -Dynamic Partition VideoPlayer (0xef9fc010-0xf12fc010) 25.00 MB (ACTIVE) -Dynamic Partition Level Manager (0xf12fc010-0xf1379010) 0.49 MB (ACTIVE) -Dynamic Partition Model Instances (0xf1379010-0xf14f0010) 1.46 MB (ACTIVE) -Dynamic Partition Launch Tube Behaviour (0xf14f0010-0xf1554010) 0.39 MB (ACTIVE) -Dynamic Partition ECM Jammers (0xf1554010-0xf1554410) 0.00 MB (ACTIVE) -Dynamic Partition Squads (0xf1554410-0xf1754410) 2.00 MB (ACTIVE) -Dynamic Partition Lua Errors (0xf1754410-0xf176d410) 0.10 MB (ACTIVE) -Dynamic Partition Targetable Dictionary (0xf176d410-0xf186d410) 1.00 MB (ACTIVE) Memory Store "Sound" (0x0xd6443008-0x0xd8e43008) 42.00 MB Memory Manager Created [New Thread 0xd6442b40 (LWP 10709)] [New Thread 0xd6421b40 (LWP 10710)] [New Thread 0xd6400b40 (LWP 10711)] [New Thread 0xd63dfb40 (LWP 10712)] [New Thread 0xd3ab2b40 (LWP 10713)] Initalising Renderer Best mode = 1920x1080 60Hz, Delta = 333.333333 Best mode = 1920x1080 60Hz, Delta = 333.333333 Best mode = 1920x1080 59Hz, Delta = 333.333333 Best mode = 1920x1080 50Hz, Delta = 333.333333 Best mode = 1920x1080 30Hz, Delta = 333.333333 Best mode = 1920x1080 29Hz, Delta = 333.333333 Best mode = 1920x1080 25Hz, Delta = 333.333333 Best mode = 1440x900 59Hz, Delta = 113.333333 Best mode = 1280x1024 60Hz, Delta = 101.333333 Best mode = 1280x800 59Hz, Delta = 26.666667 Best mode = 1280x720 60Hz, Delta = 0.000000 Program received signal SIGABRT, Aborted. 0xf7fdacf5 in ?? () (gdb) bt Python Exception <class 'gdb.MemoryError'> Cannot access memory at address 0x29d4: #0 0xf7fdacf5 in ?? () Cannot access memory at address 0x29d4 (gdb) c Continuing. [Thread 0xd3ab2b40 (LWP 10713) exited] [Thread 0xd63dfb40 (LWP 10712) exited] [Thread 0xd6400b40 (LWP 10711) exited] [Thread 0xd6421b40 (LWP 10710) exited] [Thread 0xd6442b40 (LWP 10709) exited] Program terminated with signal SIGABRT, Aborted. The program no longer exists. (gdb) q kernel 4.3.1, llvm/mesa - git Running Tasks: 22 PRIO NAME STATUS 1) 205: MemoryManager - [Idle] 2) 204: ValkyrieEarlyLoad - [Idle] 3) 202: Filesystem - [Idle] 4) 201: cAsyncLoaderManager - [Idle] 5) 200: RendererBase - [Idle] 6) 160: RenderStateManager - [Idle] 7) 157: cCameraManager - [Idle] 8) 153: GLSLManager - [Idle] 9) 152: EffectManager - [Idle] 10) 150: PostProcess - [Idle] 11) 145: MaterialManager - [Idle] 12) 120: InputManager - [Idle] 13) 110: DebugRender - [Idle] 14) 100: CommandLine - [Idle] 15) 100: AutoObjectManager - [Idle] 16) 100: Sambuca - [Idle] 17) 100: LightingManager - [Idle] 18) 100: Localisation - [Idle] 19) 100: TaskManager - [Idle] 20) 100: Kernel - [Idle] 21) 55: Valkyrie - [Idle] 22) 0: PartitionRenderer - [Idle] ---------------------- [S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/behem0th/.steam/bin32/steamclient.so [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Memory Stores: -"Main": 487.00 MB (16 bytes of partitions' alignment) -"Sound": 42.00 MB (1024 bytes of partitions' alignment) Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB -Linear Partition Xii2 Transient1 (0xd841a010-0xd881a010) 4.00 MB (ACTIVE) -Linear Partition Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 General (0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE) -TLSF Partition Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 MB (ACTIVE) -Dynamic Partition Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.00 MB (ACTIVE) -Linear Partition Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10 MB (ACTIVE) -Linear Partition Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49 MB (ACTIVE) -Dynamic Partition Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.00 MB (ACTIVE) -Dynamic Partition Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.00 MB (ACTIVE) -Linear Partition Xii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00 MB (ACTIVE) -Dynamic Partition Xii2 Physics (0xdcbb0010-0xdddb0010) 18.00 MB (ACTIVE) -Linear Partition Xii2 Input (0xdddb0010-0xddde2010) 0.20 MB (ACTIVE) -Dynamic Partition Xii2 SoundManager (0xddde2010-0xde0d0010) 2.93 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca fixed (0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE) -Dynamic Partition Xii2 Skeletal (0xe10d0010-0xe11d0010) 1.00 MB (ACTIVE) -TLSF Partition Xii2 UI (0xe11d0010-0xea7d0010) 150.00 MB (ACTIVE) -Dynamic Partition Xii2 HUD (0xea7d0010-0xea8d0010) 1.00 MB (ACTIVE) -Linear Partition Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00 MB (ACTIVE) -Dynamic Partition Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 Renderer (0xea9e9010-0xeaa02010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.29 MB (ACTIVE) -Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.00 MB (ACTIVE) -Dynamic Partition CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.00 MB (ACTIVE) -Dynamic Partition Script Pool (0xeb84d010-0xeba4d010) 2.00 MB (ACTIVE) -Dynamic Partition Model Pool (0xeba4d010-0xebb4d010) 1.00 MB (ACTIVE) -Dynamic Partition Mesh Pool (0xebb4d010-0xebbe3010) 0.59 MB (ACTIVE) -Dynamic Partition Texture Pool (0xebbe3010-0xebc60010) 0.49 MB (ACTIVE) -Dynamic Partition Font Pool (0xebc60010-0xebd60010) 1.00 MB (ACTIVE) -Dynamic Partition Skeleton Pool (0xebd60010-0xebf60010) 2.00 MB (ACTIVE) -Dynamic Partition Prefab Pool (0xebf60010-0xec348010) 3.91 MB (ACTIVE) -Dynamic Partition Xii2 Quad (0xec348010-0xec448010) 1.00 MB (ACTIVE) -Linear Partition Xii2 Shaders (0xec448010-0xec6b9010) 2.44 MB (ACTIVE) -Linear Partition Loading Screens (0xec6b9010-0xec7b9010) 1.00 MB (ACTIVE) -Dynamic Partition Behaviour Manager (0xec7b9010-0xed6b9010) 15.00 MB (ACTIVE) -Dynamic Partition Scene Block (0xed6b9010-0xed8b9010) 2.00 MB (ACTIVE) -Dynamic Partition AI Avoid Meshes (0xed8b9010-0xed8d2010) 0.10 MB (ACTIVE) -Dynamic Partition ROAResource (0xed8d2010-0xed9d2010) 1.00 MB (ACTIVE) -Dynamic Partition Portal Rendering (0xed9d2010-0xedad2010) 1.00 MB (ACTIVE) -Dynamic Partition Variants (0xedad2010-0xeefd2010) 21.00 MB (ACTIVE) -Dynamic Partition VideoPlayer (0xeefd2010-0xf08d2010) 25.00 MB (ACTIVE) -Dynamic Partition Level Manager (0xf08d2010-0xf094f010) 0.49 MB (ACTIVE) -Dynamic Partition Model Instances (0xf094f010-0xf0ac6010) 1.46 MB (ACTIVE) -Dynamic Partition Launch Tube Behaviour (0xf0ac6010-0xf0b2a010) 0.39 MB (ACTIVE) -Dynamic Partition ECM Jammers (0xf0b2a010-0xf0b2a410) 0.00 MB (ACTIVE) -Dynamic Partition Squads (0xf0b2a410-0xf0d2a410) 2.00 MB (ACTIVE) -Dynamic Partition Lua Errors (0xf0d2a410-0xf0d43410) 0.10 MB (ACTIVE) -Dynamic Partition Targetable Dictionary (0xf0d43410-0xf0e43410) 1.00 MB (ACTIVE) Memory Store "Sound" (0x0xd5a19008-0x0xd8419008) 42.00 MB Memory Manager Created Initalising Renderer Best mode = 1920x1080 60Hz, Delta = 333.333333 Best mode = 1920x1080 59Hz, Delta = 333.333333 Best mode = 1920x1080 50Hz, Delta = 333.333333 Best mode = 1920x1080 30Hz, Delta = 333.333333 Best mode = 1920x1080 29Hz, Delta = 333.333333 Best mode = 1920x1080 25Hz, Delta = 333.333333 Best mode = 1680x1050 59Hz, Delta = 243.333333 Best mode = 1440x900 59Hz, Delta = 113.333333 Best mode = 1280x1024 75Hz, Delta = 101.333333 Best mode = 1280x1024 60Hz, Delta = 101.333333 Best mode = 1280x960 60Hz, Delta = 80.000000 Best mode = 1280x720 60Hz, Delta = 0.000000 - 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shaders/particlesscrolling__modulatebackground_instanced__0 - shaders/particlesscrolling__modulatebackground_instanced__0 - shaders/particlesscrolling__modztest__0 - shaders/particlesscrolling__modztest__0 - shaders/particlesscrolling__modztest_instanced__0 - shaders/particlesscrolling__modztest_instanced__0 - shaders/partppmask__mask__0 - shaders/partppmask__mask__0 - shaders/pp__brightpassfilter__0 - shaders/pp__brightpassfilter__0 - shaders/pp__calculateluminance__0 - shaders/pp__calculateluminance__0 - shaders/pp__combinehdr__0 - shaders/pp__combinehdr__0 - shaders/pp__sample4x4__0 - shaders/pp__sample4x4__0 - shaders/pp__sampleluminance__0 - shaders/pp__sampleluminance__0 - shaders/pp__sampleluminancefinal__0 - shaders/pp__sampleluminancefinal__0 - shaders/quad__quad__0 - shaders/quad__quad__0 - shaders/query__query__0 - shaders/query__query__0 - shaders/radialblur__radialblur__0 - shaders/radialblur__radialblur__0 - shaders/radialblur__radialblurflare__0 - shaders/radialblur__radialblurflare__0 - shaders/radialblur__radialblurflarehit__0 - shaders/radialblur__radialblurflarehit__0 - shaders/radialblur__radialblurhit__0 - shaders/radialblur__radialblurhit__0 - shaders/shader_ng__lod0__0 - shaders/shader_ng__lod0__0 - shaders/shader_ng__lod0_instanced__0 - shaders/shader_ng__lod0_instanced__0 - shaders/shader_ng__skinninglod0__0 - shaders/shader_ng__skinninglod0__0 - shaders/shader_ng_noemissive__lod0__0 - shaders/shader_ng_noemissive__lod0__0 - shaders/shader_ng_noemissive__lod0_instanced__0 - shaders/shader_ng_noemissive__lod0_instanced__0 - shaders/shader_ng_noemissive__skinninglod0__0 - shaders/shader_ng_noemissive__skinninglod0__0 - shaders/shader_ng_vtxcolor__lod0__0 - shaders/shader_ng_vtxcolor__lod0__0 - shaders/shader_ng_vtxcolor__skinninglod0__0 - shaders/shader_ng_vtxcolor__skinninglod0__0 - shaders/shader_ngs__lod0__0 - shaders/shader_ngs__lod0__0 - shaders/shader_ngs__lod0_instanced__0 - shaders/shader_ngs__lod0_instanced__0 - shaders/shader_ngs__skinninglod0__0 - shaders/shader_ngs__skinninglod0__0 - shaders/shader_ngs_vtxcolor__lod0__0 - shaders/shader_ngs_vtxcolor__lod0__0 - shaders/shader_ngs_vtxcolor__skinninglod0__0 - shaders/shader_ngs_vtxcolor__skinninglod0__0 - shaders/shader_translucent__lod0__0 - shaders/shader_translucent__lod0__0 - shaders/shader_translucent__lod0_instanced__0 - shaders/shader_translucent__lod0_instanced__0 - shaders/shader_v__lod0__0 - shaders/shader_v__lod0__0 - shaders/shader_v__lod0_instanced__0 - shaders/shader_v__lod0_instanced__0 - shaders/shader_vml__lod0__0 - shaders/shader_vml__lod0__0 - shaders/shader_vov__lod0__0 - shaders/shader_vov__lod0__0 - shaders/shader_vov__lod0_instanced__0 - shaders/shader_vov__lod0_instanced__0 - shaders/shader_vovn__lod0__0 - shaders/shader_vovn__lod0__0 - shaders/shader_vovn__lod0_instanced__0 - shaders/shader_vovn__lod0_instanced__0 - shaders/shader_vovn__skinninglod0__0 - shaders/shader_vovn__skinninglod0__0 - shaders/shadow__base__0 - shaders/shadow__base__0 - shaders/shadow__base_instanced__0 - shaders/shadow__base_instanced__0 - shaders/shadow__blurh__0 - shaders/shadow__blurh__0 - shaders/shadow__blurv__0 - shaders/shadow__blurv__0 - shaders/shadow__skinned__0 - shaders/shadow__skinned__0 - shaders/shield__lod0__0 - shaders/shield__lod0__0 - shaders/shield__skinninglod0__0 - shaders/shield__skinninglod0__0 - shaders/shield_soft__lod0__0 - shaders/shield_soft__lod0__0 - shaders/simple__debugsphere__0 - shaders/simple__debugsphere__0 - shaders/simple__technique0__0 - shaders/simple__technique0__0 - shaders/simplefont__technique0__0 - shaders/simplefont__technique0__0 - shaders/skybox__modulate__0 - shaders/skybox__modulate__0 - shaders/stealthring__debugsphere__0 - shaders/stealthring__debugsphere__0 - shaders/stealthring__technique0__0 - shaders/stealthring__technique0__0 - shaders/theora__t0__0 - shaders/theora__t0__0 - shaders/vovn_clamp__lod0__0 - shaders/vovn_clamp__lod0__0 - shaders/vovn_clamp__skinninglod0__0 - shaders/vovn_clamp__skinninglod0__0 shaders/bullets__additive maps to shaders/bullets__additive_instanced shaders/bullets__modulative maps to shaders/bullets__modulative_instanced shaders/depth__linear maps to shaders/depth__linear_instanced shaders/particlesscrolling__additive maps to shaders/particlesscrolling__additive_instanced shaders/particlesscrolling__addvtxa maps to shaders/particlesscrolling__addvtxa_instanced shaders/particlesscrolling__modm maps to shaders/particlesscrolling__modm_instanced shaders/particlesscrolling__modulate maps to shaders/particlesscrolling__modulate_instanced shaders/particlesscrolling__modulatebackground maps to shaders/particlesscrolling__modulatebackground_instanced shaders/particlesscrolling__modztest maps to shaders/particlesscrolling__modztest_instanced shaders/shader_ng__lod0 maps to shaders/shader_ng__lod0_instanced shaders/shader_ng_noemissive__lod0 maps to shaders/shader_ng_noemissive__lod0_instanced shaders/shader_ngs__lod0 maps to shaders/shader_ngs__lod0_instanced shaders/shader_translucent__lod0 maps to shaders/shader_translucent__lod0_instanced shaders/shader_v__lod0 maps to shaders/shader_v__lod0_instanced shaders/shader_vov__lod0 maps to shaders/shader_vov__lod0_instanced shaders/shader_vovn__lod0 maps to shaders/shader_vovn__lod0_instanced shaders/shadow__base maps to shaders/shadow__base_instanced Аварийный останов (core dumped) (gdb) bt #0 0xf7fd9be5 in __kernel_vsyscall () #1 0xf7823e66 in raise () from /usr/lib32/libc.so.6 #2 0xf78254e7 in abort () from /usr/lib32/libc.so.6 #3 0x083fa235 in mspace_free (msp=0xd94fc018, mem=0xc042d98) at ../XII/Code/Core/Memory/dlmalloc.cpp:5700 #4 0x083f68bb in cDynamicPartition::Free (this=0xbf585b0, lpMem=0xc042d98) at ../XII/Code/Core/Memory/Partition.cpp:645 #5 0x083f5949 in CustomDelete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:995 #6 CustomDelete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:979 #7 0x083f59df in operator delete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:1036 #8 0xd2fc7f0a in ?? () from /usr/lib32/libLLVM-3.8svn.so #9 0xd3076f54 in LLVMDisposeMemoryBuffer () from /usr/lib32/libLLVM-3.8svn.so #10 0xd5d2a13c in radeon_llvm_compile (M=0xd94fe4b0, binary=0xd3acf40, gpu_family=0xd5e127a4 "tahiti", dump_ir=false, dump_asm=false, tm=0xd9516ee0) at radeon_llvm_emit.c:206 #11 0xd5ce77c2 in si_compile_llvm (sscreen=0xbfd3b20, shader=0xd3acf28, tm=0xd9516ee0, mod=0xd94fe4b0) at si_shader.c:3893 #12 0xd5ce839f in si_shader_create (sscreen=0xbfd3b20, tm=0xd9516ee0, shader=0xd3acf28) at si_shader.c:4191 #13 0xd5cf4acb in si_shader_select (ctx=0xc127538, state=0xc127dc0) at si_state_shaders.c:619 #14 0xd5cf6695 in si_update_shaders (sctx=0xc127538) at si_state_shaders.c:1524 #15 0xd5cf0e45 in si_draw_vbo (ctx=0xc127538, info=0xffffd0c0) at si_state_draw.c:800 #16 0xd5c26499 in util_draw_arrays (start=0, count=3, mode=15, pipe=0xc127538) at ./util/u_draw.h:63 #17 util_draw_vertex_buffer (pipe=0xc127538, cso=0x0, vbuf=0xbfb3e30, vbuf_slot=0, offset=1024, prim_type=15, num_verts=3, num_attribs=2) at util/u_draw_quad.c:68 #18 0xd5d1a210 in r600_draw_rectangle (blitter=0xc1a43a8, x1=0, y1=0, x2=4, y2=4, depth=1, type=UTIL_BLITTER_ATTRIB_COLOR, attrib=0xc1aeeec) at r600_pipe_common.c:114 #19 0xd5c1eed7 in util_blitter_clear_custom (blitter=0xc1a43a8, width=<optimized out>, height=<optimized out>, num_layers=1, clear_buffers=4, color=0xc1aeeec, depth=1, stencil=0, custom_dsa=0x0, custom_blend=0x0) at util/u_blitter.c:1317 #20 0xd5c205e3 in util_blitter_clear (blitter=<optimized out>, width=<optimized out>, height=<optimized out>, num_layers=<optimized out>, clear_buffers=<optimized out>, color=<optimized out>, depth=<optimized out>, stencil=0) at util/u_blitter.c:1333 #21 0xd5cd4f70 in si_clear (ctx=0xc127538, buffers=4, color=0xc1aeeec, depth=1, stencil=0) at si_blit.c:416 #22 0xd5a718f8 in st_Clear (ctx=0xc1adba8, mask=256) at state_tracker/st_cb_clear.c:539 #23 0xd59186ba in _mesa_Clear (mask=16384) at main/clear.c:224 #24 0x084786ef in cRenderer::Clear (this=0xbb0c0c0 <gcRenderer>, lColour=..., lbClearDepth=false) at ../XII/Code/Render/Renderer/OpenGL/RendererGL.cpp:302 #25 0x084a952a in cTexture::OnRendererDeviceInit (this=0xba83c20 <gcPostProcess+174048>) at ../XII/Code/Render/Texture/OpenGL/TextureGL.cpp:249 #26 0x084a9e21 in cTexture::InitRenderTarget (this=0xba83c20 <gcPostProcess+174048>, lpPartition=0xbf589f0, luWidth=4, luHeight=4, lPixFormat=ePF_R16G16B16A16, lpPolicy=0x0, luFlags=0) at ../XII/Code/Render/Texture/Texture.cpp:187 #27 0x0846f6e0 in cPostProcess::AddRenderTarget (this=0xba59440 <gcPostProcess>, lTarget=..., lWidth=4, lHeight=4, lPixelFormat=ePF_R16G16B16A16) at ../XII/Code/Render/PostProcess/PostProcess.cpp:214 #28 0x0846fa87 in cPostProcess::Init (this=0xba59440 <gcPostProcess>) at ../XII/Code/Render/PostProcess/PostProcess.cpp:260 #29 0x083fbd76 in cTask::PerformInit (this=0xba59440 <gcPostProcess>) at ../XII/Code/Core/Task/Task.cpp:70 #30 0x083f3a70 in cKernel::Boot (this=0x8e7b4a0 <gcKernel>) at ../XII/Code/Core/Kernel.cpp:118 #31 0x08084681 in main (argc=1, argv=0xffffd6d4) at ../XII/Code/Core/Platform/Unix/StartupUnix.cpp:45 Judging by the backtraces, the game overrides the C++ operator delete in a way that gets confused with LLVM (which is also a C++ library) and then crashes. Probably it's a game bug. Your best bet for working around this problem is to link LLVM statically (i.e. convince the LLVM build to statically link against libstdc++, and then statically link LLVM into Mesa). -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1209. |
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