Bug 76484 - [radeonsi] Strike Suit Zero fail to start
Summary: [radeonsi] Strike Suit Zero fail to start
Status: NEW
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
URL:
Whiteboard:
Keywords:
Depends on:
Blocks: 77449
  Show dependency treegraph
 
Reported: 2014-03-22 17:20 UTC by Laurent carlier
Modified: 2016-01-04 15:32 UTC (History)
3 users (show)

See Also:
i915 platform:
i915 features:


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Description Laurent carlier 2014-03-22 17:20:30 UTC
* mesa-git
 OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
 OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-e5f6b6d)
* llvm-3.5svn

Game is segfaulting when started

the backtrace:
(gdb) bt
#0  0xf7fdb425 in __kernel_vsyscall ()
#1  0xf7930816 in raise () from /usr/lib32/libc.so.6
#2  0xf7931fa3 in abort () from /usr/lib32/libc.so.6
#3  0x083f80c5 in mspace_free (msp=0xd9683018, mem=0xbfde728) at ../XII/Code/Core/Memory/dlmalloc.cpp:5700
#4  0x083f474b in cDynamicPartition::Free (this=0xbf4dd80, lpMem=0xbfde728) at ../XII/Code/Core/Memory/Partition.cpp:645
#5  0x083f37d9 in CustomDelete (ptr=0xbfde728) at ../XII/Code/Core/Memory/MemoryManager.cpp:995
#6  CustomDelete (ptr=0xbfde728) at ../XII/Code/Core/Memory/MemoryManager.cpp:979
#7  0x083f386f in operator delete (ptr=0xbfde728) at ../XII/Code/Core/Memory/MemoryManager.cpp:1036
#8  0xd4a7186c in ?? () from /usr/lib32/libLLVM-3.5.0svn.so
#9  0xd3fdfd33 in LLVMDisposeMemoryBuffer () from /usr/lib32/libLLVM-3.5.0svn.so
#10 0xd60075d6 in radeon_llvm_compile (M=M@entry=0xd9684170, binary=binary@entry=0xffff81b0, gpu_family=0xd60e916d "pitcairn", dump=dump@entry=0) at radeon_llvm_emit.c:132
#11 0xd5ff1480 in si_compile_llvm (sctx=sctx@entry=0xbf95e10, shader=shader@entry=0xbfdb218, mod=0xd9684170) at si_shader.c:2302
#12 0xd5ff1d45 in si_pipe_shader_create (ctx=ctx@entry=0xbf95e10, shader=shader@entry=0xbfdb218) at si_shader.c:2577
#13 0xd5ff7ddc in si_shader_select (ctx=ctx@entry=0xbf95e10, sel=sel@entry=0xbfdb0d8) at si_state.c:2114
#14 0xd5ff7f0b in si_create_shader_state (ctx=0xbf95e10, state=0xffffcba8, pipe_shader_type=1) at si_state.c:2146
#15 0xd5eef7a1 in ureg_create_shader (ureg=ureg@entry=0xbfbfe80, pipe=pipe@entry=0xbf95e10, so=so@entry=0x0) at tgsi/tgsi_ureg.c:1719
#16 0xd5f1b9a2 in ureg_create_shader_with_so_and_destroy (so=0x0, pipe=0xbf95e10, p=0xbfbfe80) at ./tgsi/tgsi_ureg.h:138
#17 ureg_create_shader_and_destroy (pipe=0xbf95e10, p=0xbfbfe80) at ./tgsi/tgsi_ureg.h:147
#18 util_make_empty_fragment_shader (pipe=pipe@entry=0xbf95e10) at util/u_simple_shaders.c:392
#19 0xd5f000bb in util_blitter_create (pipe=pipe@entry=0xbf95e10) at util/u_blitter.c:294
#20 0xd5feb88f in si_create_context (screen=0xbf95948, priv=0x0) at si_pipe.c:173
#21 0xd5febc3d in radeonsi_screen_create (ws=ws@entry=0xbf95328) at si_pipe.c:458
#22 0xd5c81098 in create_screen (fd=5) at drm_target.c:43
#23 0xd600c5bc in dri2_init_screen (sPriv=0xbf95198) at dri2.c:1088
#24 0xd5c822b6 in driCreateNewScreen2 (scrn=0, fd=5, extensions=0xbf71708, driver_extensions=0xd619be24 <__driDriverExtensions>, driver_configs=0xffffd0c0, data=0xbf71750) at dri_util.c:159
#25 0xf7f53b63 in dri2CreateScreen (screen=0, priv=0xbf70590) at dri2_glx.c:1247
#26 0xf7f2c574 in AllocAndFetchScreenConfigs (priv=0xbf70590, dpy=0xbf57de8) at glxext.c:779
#27 __glXInitialize (dpy=dpy@entry=0xbf57de8) at glxext.c:888
#28 0xf7f28aad in GetGLXPrivScreenConfig (dpy=dpy@entry=0xbf57de8, scrn=scrn@entry=0, ppriv=ppriv@entry=0xffffd174, ppsc=ppsc@entry=0xffffd178) at glxcmds.c:172
#29 0xf7f2932e in GetGLXPrivScreenConfig (ppsc=0xffffd178, ppriv=0xffffd174, scrn=0, dpy=0xbf57de8) at glxcmds.c:168
#30 glXChooseVisual (dpy=0xbf57de8, screen=0, attribList=0xffffd2f4) at glxcmds.c:1249
#31 0xf7cb8f81 in X11_GL_GetVisual (screen=0, display=0xbf57de8, _this=0xbf573e0) at ../src/video/x11/SDL_x11opengl.c:488
#32 X11_GL_InitExtensions (_this=0xbf573e0) at ../src/video/x11/SDL_x11opengl.c:300
#33 0xf7cb97ba in X11_GL_LoadLibrary (_this=0xbf573e0, path=<optimized out>) at ../src/video/x11/SDL_x11opengl.c:220
#34 0xf7ca1573 in SDL_GL_LoadLibrary (path=0x0) at ../src/video/SDL_video.c:2302
#35 0xf7ca2e87 in SDL_CreateWindow (title=0xf7ccd14e "OpenGL test", x=-32, y=-32, w=32, h=32, flags=10) at ../src/video/SDL_video.c:1210
#36 0xf7ca2d63 in ShouldUseTextureFramebuffer () at ../src/video/SDL_video.c:170
#37 SDL_VideoInit (driver_name=<optimized out>) at ../src/video/SDL_video.c:516
#38 0xf7c02bec in SDL_InitSubSystem (flags=25120) at ../src/SDL.c:158
#39 0xf7c02cb9 in SDL_Init (flags=8736) at ../src/SDL.c:243
#40 0x084756ac in cRenderer::DeviceInit (this=0xbb05f60 <gcRenderer>) at ../XII/Code/Render/Renderer/OpenGL/RendererGL.cpp:160
#41 0x0847707d in cRendererBase::Init (this=0xbb05f60 <gcRenderer>) at ../XII/Code/Render/Renderer/Renderer.cpp:97
#42 0x083f9bb6 in cTask::PerformInit (this=0xbb05f60 <gcRenderer>) at ../XII/Code/Core/Task/Task.cpp:70
#43 0x083f1900 in cKernel::Boot (this=0x8e75400 <gcKernel>) at ../XII/Code/Core/Kernel.cpp:118
#44 0x08084231 in main (argc=1, argv=0xffffd704) at ../XII/Code/Core/Platform/Unix/StartupUnix.cpp:45
Comment 1 Michel Dänzer 2014-04-16 07:44:16 UTC
Looks like there's some kind of C++ memory management mixup between the game and LLVM. Tom, any ideas?
Comment 2 majedjawad 2015-01-24 11:04:47 UTC
This is my first bug report. Hopefully this help.

Strike Suit zero doesn't start with radeonsi. However, it does work with the older radeon driver.

For the radeonsi:

$glxinfo | grep ^OpenGL | egrep 'version|renderer'

OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00



GDB output:

Reading symbols from ./StrikeSuitZero...done.
(gdb) run
Starting program: /home/maj/Downloads/linux/main/binary/StrikeSuitZero 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
Memory Stores:
	-"Main": 487.00 MB (16 bytes of partitions' alignment)
	-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd8e44008-0x0xf7544008) 487.00 MB
	-Linear Partition      Xii2 Transient1 (0xd8e44010-0xd9244010) 4.00 MB (ACTIVE)
	-Linear Partition      Xii2 Transient2 (0xd9244010-0xd9644010) 4.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition         Xii2 General (0xd9644010-0xd9844010) 2.00 MB (ACTIVE)
	-TLSF Partition             Xii2 LUA (0xd9844010-0xdb644010) 30.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 ToLua++ (0xdb644010-0xdbe44010) 8.00 MB (ACTIVE)
	-Linear Partition   Xii2 StaticEffects (0xdbe44010-0xdbe5d010) 0.10 MB (ACTIVE)
	-Linear Partition   Xii2 ShaderManager (0xdbe5d010-0xdbeda010) 0.49 MB (ACTIVE)
	-Dynamic Partition         Xii2 Scratch (0xdbeda010-0xdd0da010) 18.00 MB (ACTIVE)
	-Dynamic Partition       Xii2 XmlReader (0xdd0da010-0xdd3da010) 3.00 MB (ACTIVE)
	-Linear Partition    Xii2 Localisation (0xdd3da010-0xdd5da010) 2.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 Physics (0xdd5da010-0xde7da010) 18.00 MB (ACTIVE)
	-Linear Partition           Xii2 Input (0xde7da010-0xde80c010) 0.20 MB (ACTIVE)
	-Dynamic Partition    Xii2 SoundManager (0xde80c010-0xdeafa010) 2.93 MB (ACTIVE)
	-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdeafa010-0xe02fa010) 24.00 MB (ACTIVE)
	-Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xe02fa010-0xe1afa010) 24.00 MB (ACTIVE)
	-Dynamic Partition        Xii2 Skeletal (0xe1afa010-0xe1bfa010) 1.00 MB (ACTIVE)
	-TLSF Partition              Xii2 UI (0xe1bfa010-0xeb1fa010) 150.00 MB (ACTIVE)
	-Dynamic Partition             Xii2 HUD (0xeb1fa010-0xeb2fa010) 1.00 MB (ACTIVE)
	-Linear Partition     Xii2 PostProcess (0xeb2fa010-0xeb3fa010) 1.00 MB (ACTIVE)
	-Dynamic Partition         Xii2 GBuffer (0xeb3fa010-0xeb413010) 0.10 MB (ACTIVE)
	-Dynamic Partition        Xii2 Renderer (0xeb413010-0xeb42c010) 0.10 MB (ACTIVE)
	-Dynamic Partition Xii2 ResourceManager (0xeb42c010-0xeb477010) 0.29 MB (ACTIVE)
	-Dynamic Partition Xii2 Message Delivery (0xeb477010-0xeb677010) 2.00 MB (ACTIVE)
	-Dynamic Partition   CollisionMesh Pool (0xeb677010-0xec277010) 12.00 MB (ACTIVE)
	-Dynamic Partition          Script Pool (0xec277010-0xec477010) 2.00 MB (ACTIVE)
	-Dynamic Partition           Model Pool (0xec477010-0xec577010) 1.00 MB (ACTIVE)
	-Dynamic Partition            Mesh Pool (0xec577010-0xec60d010) 0.59 MB (ACTIVE)
	-Dynamic Partition         Texture Pool (0xec60d010-0xec68a010) 0.49 MB (ACTIVE)
	-Dynamic Partition            Font Pool (0xec68a010-0xec78a010) 1.00 MB (ACTIVE)
	-Dynamic Partition        Skeleton Pool (0xec78a010-0xec98a010) 2.00 MB (ACTIVE)
	-Dynamic Partition          Prefab Pool (0xec98a010-0xecd72010) 3.91 MB (ACTIVE)
	-Dynamic Partition            Xii2 Quad (0xecd72010-0xece72010) 1.00 MB (ACTIVE)
	-Linear Partition         Xii2 Shaders (0xece72010-0xed0e3010) 2.44 MB (ACTIVE)
	-Linear Partition      Loading Screens (0xed0e3010-0xed1e3010) 1.00 MB (ACTIVE)
	-Dynamic Partition    Behaviour Manager (0xed1e3010-0xee0e3010) 15.00 MB (ACTIVE)
	-Dynamic Partition          Scene Block (0xee0e3010-0xee2e3010) 2.00 MB (ACTIVE)
	-Dynamic Partition      AI Avoid Meshes (0xee2e3010-0xee2fc010) 0.10 MB (ACTIVE)
	-Dynamic Partition          ROAResource (0xee2fc010-0xee3fc010) 1.00 MB (ACTIVE)
	-Dynamic Partition     Portal Rendering (0xee3fc010-0xee4fc010) 1.00 MB (ACTIVE)
	-Dynamic Partition             Variants (0xee4fc010-0xef9fc010) 21.00 MB (ACTIVE)
	-Dynamic Partition          VideoPlayer (0xef9fc010-0xf12fc010) 25.00 MB (ACTIVE)
	-Dynamic Partition        Level Manager (0xf12fc010-0xf1379010) 0.49 MB (ACTIVE)
	-Dynamic Partition      Model Instances (0xf1379010-0xf14f0010) 1.46 MB (ACTIVE)
	-Dynamic Partition Launch Tube Behaviour (0xf14f0010-0xf1554010) 0.39 MB (ACTIVE)
	-Dynamic Partition          ECM Jammers (0xf1554010-0xf1554410) 0.00 MB (ACTIVE)
	-Dynamic Partition               Squads (0xf1554410-0xf1754410) 2.00 MB (ACTIVE)
	-Dynamic Partition           Lua Errors (0xf1754410-0xf176d410) 0.10 MB (ACTIVE)
	-Dynamic Partition Targetable Dictionary (0xf176d410-0xf186d410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd6443008-0x0xd8e43008) 42.00 MB
Memory Manager Created
[New Thread 0xd6442b40 (LWP 10709)]
[New Thread 0xd6421b40 (LWP 10710)]
[New Thread 0xd6400b40 (LWP 10711)]
[New Thread 0xd63dfb40 (LWP 10712)]
[New Thread 0xd3ab2b40 (LWP 10713)]
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1440x900 59Hz, Delta = 113.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x800 59Hz, Delta = 26.666667
Best mode = 1280x720 60Hz, Delta = 0.000000

Program received signal SIGABRT, Aborted.
0xf7fdacf5 in ?? ()
(gdb) bt
Python Exception <class 'gdb.MemoryError'> Cannot access memory at address 0x29d4: 
#0  0xf7fdacf5 in ?? ()
Cannot access memory at address 0x29d4
(gdb) c
Continuing.
[Thread 0xd3ab2b40 (LWP 10713) exited]
[Thread 0xd63dfb40 (LWP 10712) exited]
[Thread 0xd6400b40 (LWP 10711) exited]
[Thread 0xd6421b40 (LWP 10710) exited]
[Thread 0xd6442b40 (LWP 10709) exited]

Program terminated with signal SIGABRT, Aborted.
The program no longer exists.
(gdb) q
Comment 3 Vladimir Usikov 2016-01-01 08:42:38 UTC
kernel 4.3.1, llvm/mesa - git

Running Tasks: 
22
     PRIO  NAME                        STATUS
  1)  205: MemoryManager             - [Idle]
  2)  204: ValkyrieEarlyLoad         - [Idle]
  3)  202: Filesystem                - [Idle]
  4)  201: cAsyncLoaderManager       - [Idle]
  5)  200: RendererBase              - [Idle]
  6)  160: RenderStateManager        - [Idle]
  7)  157: cCameraManager            - [Idle]
  8)  153: GLSLManager               - [Idle]
  9)  152: EffectManager             - [Idle]
 10)  150: PostProcess               - [Idle]
 11)  145: MaterialManager           - [Idle]
 12)  120: InputManager              - [Idle]
 13)  110: DebugRender               - [Idle]
 14)  100: CommandLine               - [Idle]
 15)  100: AutoObjectManager         - [Idle]
 16)  100: Sambuca                   - [Idle]
 17)  100: LightingManager           - [Idle]
 18)  100: Localisation              - [Idle]
 19)  100: TaskManager               - [Idle]
 20)  100: Kernel                    - [Idle]
 21)   55: Valkyrie                  - [Idle]
 22)    0: PartitionRenderer         - [Idle]
----------------------
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/behem0th/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Memory Stores:
        -"Main": 487.00 MB (16 bytes of partitions' alignment)
        -"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB
        -Linear Partition      Xii2 Transient1 (0xd841a010-0xd881a010) 4.00 MB (ACTIVE)
        -Linear Partition      Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00 MB (ACTIVE)
        -Dynamic ThreadSafe Partition         Xii2 General (0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE)
        -TLSF Partition             Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 MB (ACTIVE)
        -Dynamic Partition         Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.00 MB (ACTIVE)
        -Linear Partition   Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10 MB (ACTIVE)
        -Linear Partition   Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49 MB (ACTIVE)
        -Dynamic Partition         Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.00 MB (ACTIVE)                                                                                                
        -Dynamic Partition       Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.00 MB (ACTIVE)                                                                                                 
        -Linear Partition    Xii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00 MB (ACTIVE)                                                                                                  
        -Dynamic Partition         Xii2 Physics (0xdcbb0010-0xdddb0010) 18.00 MB (ACTIVE)                                                                                                
        -Linear Partition           Xii2 Input (0xdddb0010-0xddde2010) 0.20 MB (ACTIVE)                                                                                                  
        -Dynamic Partition    Xii2 SoundManager (0xddde2010-0xde0d0010) 2.93 MB (ACTIVE)                                                                                                 
        -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE)                                                                                     
        -Dynamic ThreadSafe Partition   Xii2 Sambuca fixed (0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE)                                                                                     
        -Dynamic Partition        Xii2 Skeletal (0xe10d0010-0xe11d0010) 1.00 MB (ACTIVE)                                                                                                 
        -TLSF Partition              Xii2 UI (0xe11d0010-0xea7d0010) 150.00 MB (ACTIVE)                                                                                                  
        -Dynamic Partition             Xii2 HUD (0xea7d0010-0xea8d0010) 1.00 MB (ACTIVE)                                                                                                 
        -Linear Partition     Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00 MB (ACTIVE)                                                                                                  
        -Dynamic Partition         Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.10 MB (ACTIVE)                                                                                                 
        -Dynamic Partition        Xii2 Renderer (0xea9e9010-0xeaa02010) 0.10 MB (ACTIVE)                                                                                                 
        -Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.29 MB (ACTIVE)                                                                                                 
        -Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.00 MB (ACTIVE)                                                                                                
        -Dynamic Partition   CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.00 MB (ACTIVE)                                                                                                
        -Dynamic Partition          Script Pool (0xeb84d010-0xeba4d010) 2.00 MB (ACTIVE)                                                                                                 
        -Dynamic Partition           Model Pool (0xeba4d010-0xebb4d010) 1.00 MB (ACTIVE)                                                                                                 
        -Dynamic Partition            Mesh Pool (0xebb4d010-0xebbe3010) 0.59 MB (ACTIVE)                                                                                                 
        -Dynamic Partition         Texture Pool (0xebbe3010-0xebc60010) 0.49 MB (ACTIVE)                                                                                                 
        -Dynamic Partition            Font Pool (0xebc60010-0xebd60010) 1.00 MB (ACTIVE)                                                                                                 
        -Dynamic Partition        Skeleton Pool (0xebd60010-0xebf60010) 2.00 MB (ACTIVE)
        -Dynamic Partition          Prefab Pool (0xebf60010-0xec348010) 3.91 MB (ACTIVE)
        -Dynamic Partition            Xii2 Quad (0xec348010-0xec448010) 1.00 MB (ACTIVE)
        -Linear Partition         Xii2 Shaders (0xec448010-0xec6b9010) 2.44 MB (ACTIVE)
        -Linear Partition      Loading Screens (0xec6b9010-0xec7b9010) 1.00 MB (ACTIVE)
        -Dynamic Partition    Behaviour Manager (0xec7b9010-0xed6b9010) 15.00 MB (ACTIVE)
        -Dynamic Partition          Scene Block (0xed6b9010-0xed8b9010) 2.00 MB (ACTIVE)
        -Dynamic Partition      AI Avoid Meshes (0xed8b9010-0xed8d2010) 0.10 MB (ACTIVE)
        -Dynamic Partition          ROAResource (0xed8d2010-0xed9d2010) 1.00 MB (ACTIVE)
        -Dynamic Partition     Portal Rendering (0xed9d2010-0xedad2010) 1.00 MB (ACTIVE)
        -Dynamic Partition             Variants (0xedad2010-0xeefd2010) 21.00 MB (ACTIVE)
        -Dynamic Partition          VideoPlayer (0xeefd2010-0xf08d2010) 25.00 MB (ACTIVE)
        -Dynamic Partition        Level Manager (0xf08d2010-0xf094f010) 0.49 MB (ACTIVE)
        -Dynamic Partition      Model Instances (0xf094f010-0xf0ac6010) 1.46 MB (ACTIVE)
        -Dynamic Partition Launch Tube Behaviour (0xf0ac6010-0xf0b2a010) 0.39 MB (ACTIVE)
        -Dynamic Partition          ECM Jammers (0xf0b2a010-0xf0b2a410) 0.00 MB (ACTIVE)
        -Dynamic Partition               Squads (0xf0b2a410-0xf0d2a410) 2.00 MB (ACTIVE)
        -Dynamic Partition           Lua Errors (0xf0d2a410-0xf0d43410) 0.10 MB (ACTIVE)
        -Dynamic Partition Targetable Dictionary (0xf0d43410-0xf0e43410) 1.00 MB (ACTIVE)
Memory Store "Sound" (0x0xd5a19008-0x0xd8419008) 42.00 MB
Memory Manager Created
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1680x1050 59Hz, Delta = 243.333333
Best mode = 1440x900 59Hz, Delta = 113.333333
Best mode = 1280x1024 75Hz, Delta = 101.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x960 60Hz, Delta = 80.000000
Best mode = 1280x720 60Hz, Delta = 0.000000
- shaders/beam__lod0__0
- shaders/beam__lod0__0
- shaders/beam__lod0__1
- shaders/beam__lod0__1
- shaders/beam__lod0__2
- shaders/beam__lod0__2
- shaders/bullets__additive__0
- shaders/bullets__additive__0
- shaders/bullets__additive_instanced__0
- shaders/bullets__additive_instanced__0
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- shaders/bullets__modulative_instanced__0
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- shaders/colour__default__0
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- shaders/colour__noz__0
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- shaders/combinehdr__combinehdr__0
- shaders/combinehdr__combinehdr__0
- shaders/contrail__default__0
- shaders/contrail__default__0
- shaders/copy__copya__0
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- shaders/gaussian__gblur__0
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- shaders/gaussian__gsample__0
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- shaders/hud__damagedirection__0
- shaders/layered_shader_ng__lod0__0
- shaders/layered_shader_ng__lod0__0
- shaders/lightflare__anamorphicflare__0
- shaders/lightflare__anamorphicflare__0
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- shaders/lightflare__default__0
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- shaders/lightflare__lens__0
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- shaders/oculus__warpleft__0
- shaders/oculus__warpleft__0
- shaders/oculus__warpright__0
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- shaders/par_scroll_z__additive__0
- shaders/par_scroll_z__additive__0
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- shaders/par_scroll_z__modm__0
- shaders/par_scroll_z__modulate__0
- shaders/par_scroll_z__modulate__0
- shaders/particles__additive__0
- shaders/particles__additive__0
- shaders/particles__addvtxa__0
- shaders/particles__addvtxa__0
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- shaders/particles__brighten__0
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- shaders/particles__modulate__0
- shaders/particles_soft__additive__0
- shaders/particles_soft__additive__0
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- shaders/particles_soft__trails__0
- shaders/particles_soft__trails__0
- shaders/particles_zbuffer__additive__0
- shaders/particles_zbuffer__additive__0
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- shaders/particles_zbuffer__addnoz__0
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- shaders/particles_zbuffer__modnoz__0
- shaders/particles_zbuffer__modulate__0
- shaders/particles_zbuffer__modulate__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/partppmask__mask__0
- shaders/partppmask__mask__0
- shaders/pp__brightpassfilter__0
- shaders/pp__brightpassfilter__0
- shaders/pp__calculateluminance__0
- shaders/pp__calculateluminance__0
- shaders/pp__combinehdr__0
- shaders/pp__combinehdr__0
- shaders/pp__sample4x4__0
- shaders/pp__sample4x4__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminancefinal__0
- shaders/pp__sampleluminancefinal__0
- shaders/quad__quad__0
- shaders/quad__quad__0
- shaders/query__query__0
- shaders/query__query__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurhit__0
- shaders/radialblur__radialblurhit__0
- shaders/shader_ng__lod0__0
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- shaders/shader_ng__lod0_instanced__0
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- shaders/shader_translucent__lod0_instanced__0
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- shaders/shader_v__lod0_instanced__0
- shaders/shader_vml__lod0__0
- shaders/shader_vml__lod0__0
- shaders/shader_vov__lod0__0
- shaders/shader_vov__lod0__0
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- shaders/shader_vovn__lod0__0
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- shaders/simple__debugsphere__0
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- shaders/simplefont__technique0__0
- shaders/skybox__modulate__0
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- shaders/stealthring__debugsphere__0
- shaders/stealthring__debugsphere__0
- shaders/stealthring__technique0__0
- shaders/stealthring__technique0__0
- shaders/theora__t0__0
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- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__skinninglod0__0
- shaders/vovn_clamp__skinninglod0__0
shaders/bullets__additive maps to shaders/bullets__additive_instanced
shaders/bullets__modulative maps to shaders/bullets__modulative_instanced
shaders/depth__linear maps to shaders/depth__linear_instanced
shaders/particlesscrolling__additive maps to shaders/particlesscrolling__additive_instanced
shaders/particlesscrolling__addvtxa maps to shaders/particlesscrolling__addvtxa_instanced
shaders/particlesscrolling__modm maps to shaders/particlesscrolling__modm_instanced
shaders/particlesscrolling__modulate maps to shaders/particlesscrolling__modulate_instanced
shaders/particlesscrolling__modulatebackground maps to shaders/particlesscrolling__modulatebackground_instanced
shaders/particlesscrolling__modztest maps to shaders/particlesscrolling__modztest_instanced
shaders/shader_ng__lod0 maps to shaders/shader_ng__lod0_instanced
shaders/shader_ng_noemissive__lod0 maps to shaders/shader_ng_noemissive__lod0_instanced
shaders/shader_ngs__lod0 maps to shaders/shader_ngs__lod0_instanced
shaders/shader_translucent__lod0 maps to shaders/shader_translucent__lod0_instanced
shaders/shader_v__lod0 maps to shaders/shader_v__lod0_instanced
shaders/shader_vov__lod0 maps to shaders/shader_vov__lod0_instanced
shaders/shader_vovn__lod0 maps to shaders/shader_vovn__lod0_instanced
shaders/shadow__base maps to shaders/shadow__base_instanced
Аварийный останов (core dumped)
Comment 4 Vladimir Usikov 2016-01-01 11:52:01 UTC
(gdb) bt
#0  0xf7fd9be5 in __kernel_vsyscall ()
#1  0xf7823e66 in raise () from /usr/lib32/libc.so.6
#2  0xf78254e7 in abort () from /usr/lib32/libc.so.6
#3  0x083fa235 in mspace_free (msp=0xd94fc018, mem=0xc042d98) at ../XII/Code/Core/Memory/dlmalloc.cpp:5700
#4  0x083f68bb in cDynamicPartition::Free (this=0xbf585b0, lpMem=0xc042d98) at ../XII/Code/Core/Memory/Partition.cpp:645
#5  0x083f5949 in CustomDelete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:995
#6  CustomDelete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:979
#7  0x083f59df in operator delete (ptr=0xc042d98) at ../XII/Code/Core/Memory/MemoryManager.cpp:1036
#8  0xd2fc7f0a in ?? () from /usr/lib32/libLLVM-3.8svn.so
#9  0xd3076f54 in LLVMDisposeMemoryBuffer () from /usr/lib32/libLLVM-3.8svn.so
#10 0xd5d2a13c in radeon_llvm_compile (M=0xd94fe4b0, binary=0xd3acf40, gpu_family=0xd5e127a4 "tahiti", dump_ir=false, dump_asm=false, tm=0xd9516ee0) at radeon_llvm_emit.c:206
#11 0xd5ce77c2 in si_compile_llvm (sscreen=0xbfd3b20, shader=0xd3acf28, tm=0xd9516ee0, mod=0xd94fe4b0) at si_shader.c:3893
#12 0xd5ce839f in si_shader_create (sscreen=0xbfd3b20, tm=0xd9516ee0, shader=0xd3acf28) at si_shader.c:4191
#13 0xd5cf4acb in si_shader_select (ctx=0xc127538, state=0xc127dc0) at si_state_shaders.c:619
#14 0xd5cf6695 in si_update_shaders (sctx=0xc127538) at si_state_shaders.c:1524
#15 0xd5cf0e45 in si_draw_vbo (ctx=0xc127538, info=0xffffd0c0) at si_state_draw.c:800
#16 0xd5c26499 in util_draw_arrays (start=0, count=3, mode=15, pipe=0xc127538) at ./util/u_draw.h:63
#17 util_draw_vertex_buffer (pipe=0xc127538, cso=0x0, vbuf=0xbfb3e30, vbuf_slot=0, offset=1024, prim_type=15, num_verts=3, num_attribs=2) at util/u_draw_quad.c:68
#18 0xd5d1a210 in r600_draw_rectangle (blitter=0xc1a43a8, x1=0, y1=0, x2=4, y2=4, depth=1, type=UTIL_BLITTER_ATTRIB_COLOR, attrib=0xc1aeeec) at r600_pipe_common.c:114
#19 0xd5c1eed7 in util_blitter_clear_custom (blitter=0xc1a43a8, width=<optimized out>, height=<optimized out>, num_layers=1, clear_buffers=4, color=0xc1aeeec, depth=1, stencil=0, 
    custom_dsa=0x0, custom_blend=0x0) at util/u_blitter.c:1317
#20 0xd5c205e3 in util_blitter_clear (blitter=<optimized out>, width=<optimized out>, height=<optimized out>, num_layers=<optimized out>, clear_buffers=<optimized out>, 
    color=<optimized out>, depth=<optimized out>, stencil=0) at util/u_blitter.c:1333
#21 0xd5cd4f70 in si_clear (ctx=0xc127538, buffers=4, color=0xc1aeeec, depth=1, stencil=0) at si_blit.c:416
#22 0xd5a718f8 in st_Clear (ctx=0xc1adba8, mask=256) at state_tracker/st_cb_clear.c:539
#23 0xd59186ba in _mesa_Clear (mask=16384) at main/clear.c:224
#24 0x084786ef in cRenderer::Clear (this=0xbb0c0c0 <gcRenderer>, lColour=..., lbClearDepth=false) at ../XII/Code/Render/Renderer/OpenGL/RendererGL.cpp:302
#25 0x084a952a in cTexture::OnRendererDeviceInit (this=0xba83c20 <gcPostProcess+174048>) at ../XII/Code/Render/Texture/OpenGL/TextureGL.cpp:249
#26 0x084a9e21 in cTexture::InitRenderTarget (this=0xba83c20 <gcPostProcess+174048>, lpPartition=0xbf589f0, luWidth=4, luHeight=4, lPixFormat=ePF_R16G16B16A16, lpPolicy=0x0, luFlags=0)
    at ../XII/Code/Render/Texture/Texture.cpp:187
#27 0x0846f6e0 in cPostProcess::AddRenderTarget (this=0xba59440 <gcPostProcess>, lTarget=..., lWidth=4, lHeight=4, lPixelFormat=ePF_R16G16B16A16)
    at ../XII/Code/Render/PostProcess/PostProcess.cpp:214
#28 0x0846fa87 in cPostProcess::Init (this=0xba59440 <gcPostProcess>) at ../XII/Code/Render/PostProcess/PostProcess.cpp:260
#29 0x083fbd76 in cTask::PerformInit (this=0xba59440 <gcPostProcess>) at ../XII/Code/Core/Task/Task.cpp:70
#30 0x083f3a70 in cKernel::Boot (this=0x8e7b4a0 <gcKernel>) at ../XII/Code/Core/Kernel.cpp:118
#31 0x08084681 in main (argc=1, argv=0xffffd6d4) at ../XII/Code/Core/Platform/Unix/StartupUnix.cpp:45
Comment 5 Nicolai Hähnle 2016-01-04 15:32:11 UTC
Judging by the backtraces, the game overrides the C++ operator delete in a way that gets confused with LLVM (which is also a C++ library) and then crashes. Probably it's a game bug.

Your best bet for working around this problem is to link LLVM statically (i.e. convince the LLVM build to statically link against libstdc++, and then statically link LLVM into Mesa).


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