Summary: | GPU lockup when entering settings in Verdun game with HyperZ enabled | ||
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Product: | Mesa | Reporter: | Clément Guérin <libcg> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 75112 |
Description
Clément Guérin
2014-08-28 18:21:31 UTC
Hi, Clément, Marek recently posted patches [1] which are supposed to fix a hang with hyperz. Could you test them? Also there are some other patches which fix rendering with hyperz enabled [2]. As far as I understand these two series were reviewed by not yet mainlined. [1] http://lists.freedesktop.org/archives/mesa-dev/2014-August/066519.html [2] http://lists.freedesktop.org/archives/mesa-dev/2014-August/066389.html Please apply both patches mentioned above and test again. If it still hangs, please record a trace file with apitrace (the recording can be done with hyperz disabled, but please make it as small as possible). https://github.com/apitrace/apitrace It is obvious but just as reminder, second patch Hohahiu linked is for evergreen you need this one for radeonsi instead: http://lists.freedesktop.org/archives/mesa-dev/2014-August/066388.html Thanks for the pointers. I will try as soon as I can. Alright, so I compiled lib32-mesa-git from here http://pkgbuild.com/~lcarlier/mesa-git/ with the two patches for radeonsi. It doesn't crash anymore with HyperZ enabled. I can't be 100% sure though, because Steam managed to update the game just before I launched it. A very minor upgrade, so I assume the issue is fixed. I guess it's time to reenable HyperZ by default, because it's the only issue I ever had with all the games I tried so far. I will try Brütal Legend now. I reverted to lib32-mesa-git 4ca203f and the issue reappeared. So the fix is definitely working! Great job guys. :) Marking as RESOLVED FIXED since the fix has just been merged. Keep up the good work! |
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