Summary: | Several Unity3D-based games render with "foggy blueish overlay" | ||
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Product: | Mesa | Reporter: | Kai <kai> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 | ||
Attachments: | Blue overlay with Dreamfall Chapters in the lab scene |
Description
Kai
2015-01-25 09:25:08 UTC
This is still an issue in e.g. Dreamfall Chapters. In book two you can see it for example when you arrive in Marcuria by boat for the first time (shortly after the beginning of book 2). My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/4d35eef326 libdrm: 2.4.60-3 LLVM: SVN:trunk/r239668 (3.7 devel) X.Org: 2:1.17.1-2 Linux: 4.0.5 Firmware: <https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/> > 286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin > 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin > d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin > ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin > 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin > 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin > f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin > 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin > 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin > 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin > b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin libclc: Git:master/5cd2688a9f DDX: Git:master/d7c82731a8 Would you please create an apitrace? Seems to be fixed now. At least I wasn't able to get the blue fog in any Unity3D-based game anymore. I'll produce an apitrace if the bug resurfaces. |
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