Created attachment 112787 [details] Blue overlay with Dreamfall Chapters in the lab scene With the stack detailed below (AFAICT this is *NOT* a regression, because I seem to remember having these hazy blue scenes with older versions of Mesa as well) several Unity3D-based games (e.g. Jagged Alliance: Flashback or Dreamfall Chapters) render either entirely or only some scenes as if there was some fog overlay with a blue hue. For Dreamfall Chapters (from which the attached screenshot originates), it's only for some scenes, sometimes even dependant on the camera angle. For example, in the Queenie scene only some camera angles exhibit this problem, while in the lab scene, you have it constantly. With Dreamfall Chapters this bug can be seen mostly indoors. Games like Jagged Alliance render all 3D scenes with this blue hue overlay. This is, every sector you go into shows this problem. My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/d2811c29da libdrm: Git:master/libdrm-2.4.59 LLVM: SVN:trunk/r226934 (3.7 devel) X.Org: Git:master/6672606420 Linux: Git:<git://people.freedesktop.org/~airlied/linux>:drm-fixes/67cf2d3912 Firmware: <http://people.freedesktop.org/~agd5f/radeon_ucode/> > 9e05820da42549ce9c89d147cf1f8e19 hawaii_ce.bin > c8bab593090fc54f239c8d7596c8d846 hawaii_mc.bin > 3618dbb955d8a84970e262bb2e6d2a16 hawaii_me.bin > c000b0fc9ff6582145f66504b0ec9597 hawaii_mec.bin > 0643ad24b3beff2214cce533e094c1b7 hawaii_pfp.bin > ba6054b7d78184a74602fd81607e1386 hawaii_rlc.bin > 11288f635737331b69de9ee82fe04898 hawaii_sdma.bin > 284429675a5560e0fad42aa982965fc2 hawaii_smc.bin libclc: Git:master/d73f33b736 DDX: Git:master/c9f8f642fd
This is still an issue in e.g. Dreamfall Chapters. In book two you can see it for example when you arrive in Marcuria by boat for the first time (shortly after the beginning of book 2). My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/4d35eef326 libdrm: 2.4.60-3 LLVM: SVN:trunk/r239668 (3.7 devel) X.Org: 2:1.17.1-2 Linux: 4.0.5 Firmware: <https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/> > 286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin > 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin > d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin > ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin > 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin > 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin > f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin > 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin > 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin > 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin > b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin libclc: Git:master/5cd2688a9f DDX: Git:master/d7c82731a8
Would you please create an apitrace?
Seems to be fixed now. At least I wasn't able to get the blue fog in any Unity3D-based game anymore. I'll produce an apitrace if the bug resurfaces.
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