Summary: | Unity3D based games exhibit problems with texture scaling in menus on high resolutions | ||
---|---|---|---|
Product: | Mesa | Reporter: | Kai <kai> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 | ||
Attachments: | Various badly scaled textures in Jagged Alliance: Flashback |
Description
Kai
2015-01-25 09:39:07 UTC
This is a Unity3D bug. Unity is not detecting the right amount of VRAM for my card and was falling back to very low default values which caused it to downsize textures. This is fixed for Mesa-based drivers in Unity 5 and 4.5.5p5 (4981db1e7f9f), ie. all versions, that use GLX_MESA_query_renderer. Thanks to Levi from Unity Technologies, "Hand of Fate" developers from Defiant Development and Josh who helped resolving this issue. |
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