Bug 93653

Summary: Crash while using GALLIUM_HUD
Product: Mesa Reporter: Daniel Exner <dex+fdobugzilla>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED MOVED QA Contact: mesa-dev
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: crash with GALLIUM_HUD

Description Daniel Exner 2016-01-10 16:21:03 UTC
Created attachment 120933 [details]
crash with GALLIUM_HUD

While trying to gather further information to fix #80419 I used 

GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock".

After some minutes the application crashed. See attached trace.
Comment 1 Nicolai Hähnle 2016-01-12 16:18:20 UTC
The HUD uses a fixed size allocation for the vertex buffer that holds the glyph rectangles. If you feel like it, you can try increasing the number in hud_context.c:524, e.g.

hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float));

That would confirm my suspicions, but it's not really a proper fix...
Comment 2 GitLab Migration User 2019-09-18 20:25:07 UTC
-- GitLab Migration Automatic Message --

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