Summary: | Crash while using GALLIUM_HUD | ||
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Product: | Mesa | Reporter: | Daniel Exner <dex+fdobugzilla> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED MOVED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | crash with GALLIUM_HUD |
The HUD uses a fixed size allocation for the vertex buffer that holds the glyph rectangles. If you feel like it, you can try increasing the number in hud_context.c:524, e.g. hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float)); That would confirm my suspicions, but it's not really a proper fix... -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1000. |
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Created attachment 120933 [details] crash with GALLIUM_HUD While trying to gather further information to fix #80419 I used GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock". After some minutes the application crashed. See attached trace.