Created attachment 120933 [details] crash with GALLIUM_HUD While trying to gather further information to fix #80419 I used GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock". After some minutes the application crashed. See attached trace.
The HUD uses a fixed size allocation for the vertex buffer that holds the glyph rectangles. If you feel like it, you can try increasing the number in hud_context.c:524, e.g. hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float)); That would confirm my suspicions, but it's not really a proper fix...
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