Bug 93653 - Crash while using GALLIUM_HUD
Summary: Crash while using GALLIUM_HUD
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
QA Contact: mesa-dev
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-01-10 16:21 UTC by Daniel Exner
Modified: 2019-09-18 20:25 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
crash with GALLIUM_HUD (4.41 KB, text/plain)
2016-01-10 16:21 UTC, Daniel Exner
Details

Description Daniel Exner 2016-01-10 16:21:03 UTC
Created attachment 120933 [details]
crash with GALLIUM_HUD

While trying to gather further information to fix #80419 I used 

GALLIUM_HUD="fps,cpu,ps-invocations+hs-invocations+ds-invocations+cs-invocations;num-compilations+num-shaders-created,draw-calls,buffer-wait-time;num-cs-flushes,num-bytes-moved;VRAM-usage+GTT-usage,GPU-load,temperature,shader-clock+memory-clock".

After some minutes the application crashed. See attached trace.
Comment 1 Nicolai Hähnle 2016-01-12 16:18:20 UTC
The HUD uses a fixed size allocation for the vertex buffer that holds the glyph rectangles. If you feel like it, you can try increasing the number in hud_context.c:524, e.g.

hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float));

That would confirm my suspicions, but it's not really a proper fix...
Comment 2 GitLab Migration User 2019-09-18 20:25:07 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1000.


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