Summary: | [radeonsi] Dreamfall Chapters: one shader fails to compile, minor visual corruption | ||
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Product: | Mesa | Reporter: | Kai <kai> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 | ||
Attachments: |
DFC shader dump produced with R600_DEBUG=fs,vs,gs,ps,cs,tcs,tes
The problematic shader Simplified version that also used to trigger the error |
Description
Kai
2016-06-20 19:29:02 UTC
Hello Kai, thank you for the thorough bug report. I can reproduce the problem here. With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the provided log file compiles without error. Let us know if there are any other problems with the game. (In reply to Nicolai Hähnle from comment #2) > With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the > provided log file compiles without error. Let us know if there are any other > problems with the game. Thanks for the fast reply and patch! I can confirm, that with the stack detailed below I'm no longer seeing the shader compilation failure. The minor visual corruption is still there, but I'll open a separate bug for that, since it seems unconnected. You can have my: Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org> for <http://reviews.llvm.org/D21551?id=61349&download=true> The stack used was (Debian testing, fully updated, as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r273281 (3.9 devel) + <http://reviews.llvm.org/D21551?id=61349&download=true> X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1 <http://reviews.llvm.org/D21551> needs some more work and hasn't landed yet on LLVM trunk, I closed this bug a bit prematurely, since the issue at hand was fixed fore *me* after applying the patch. I'm sure Nicolai will close it again, once he had time to address the outstanding comments on his patch. The fix has now landed on upstream's SVN trunk: <http://reviews.llvm.org/D21551#480953> Created attachment 126363 [details]
The problematic shader
Adding the extracted shader for future reference.
Created attachment 126364 [details]
Simplified version that also used to trigger the error
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