Bug 103907 - [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
Summary: [gfx9/Vega] Arma 3 crashes on 17.3.0-rc5 but works on master
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: 17.3
Hardware: Other All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks: 77449
  Show dependency treegraph
 
Reported: 2017-11-25 22:45 UTC by Vedran Miletić
Modified: 2018-08-02 00:59 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description Vedran Miletić 2017-11-25 22:45:16 UTC
Fedora rawhide, kernel 4.15, drm 2.4.88, llvm 5.0.0, mesa 17.3.0-rc3 and rc5 result in:

System Information:
OS Version:
	Linux Distribution:	Fedora 28 (Workstation Edition)
	Kernel Version:		4.15.0-0.rc0.git7.2.fc28.x86_64 #1 SMP Fri Nov 24 07:59:50 CET 2017

Hardware Info:
	Machine Type		MSI MS-7971 1.0
	CPU Type		GenuineIntel x86_64
	CPU Info		Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
	CPU Speed		3900 MHz
	CPU Physical Cores	4
	CPU Logical Cores	4
	Physical Memory		32896944 KiB
	Virtual Memory		34603004 KiB

Crash Dump:
4abb0075-a250-1a17-2be16a60-4ed33a82.dmp (520016 bytes)

Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][57]: eON_Core::init() - libICU initialised with result 0.
[thread ffffffff][I][57]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][57]: Current memlock limit is 16777216.
[thread ffffffff][I][57]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread 00000001][I][58]: Linux kernel version: 4.15.0-0.rc0.git7.2.fc28.x86_64
[thread 00000001][I][58]: Linux glibc version: 2.26.9000
[thread 00000001][I][59]: Forcing OpenGL Core context usage
[thread 00000001][I][61]: OpenGL Core context version 4.5 detected
[thread 00000001][I][74]: OpenGL information:
[thread 00000001][I][74]:     renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000001][I][74]:     vendor: X.Org
[thread 00000001][I][74]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5 (git-d1e6cf4639)
[thread 00000001][I][74]:     GLSL version: 4.50
[thread 00000001][I][74]:     Max surface size: 16384
[thread 00000001][I][74]:     Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][74]:     Supported and usable: texture_storage: yes
[thread 00000001][I][74]:     Supported and usable: copy_image: yes
[thread 00000001][I][74]:     Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][74]:     Supported and usable: texture_view: yes
[thread 00000001][I][74]:     Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][74]:     Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][74]:     Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][74]:     Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][74]:     Supported and usable: compressed 3D textures (VTC): no
[thread 00000001][I][74]:     Supported and usable: clear_buffer_object: yes
[thread 00000001][I][74]:     Supported and usable: clear_texture: yes
[thread 00000001][I][74]:     Supported and usable: get_program_binary: yes
[thread 00000001][I][74]:     Available texture memory (from MESA extension): 7926 MB
[thread 00000001][I][74]:     Multisample textures test:
[thread 00000001][I][75]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][75]:         GL_RGB4 (0x804f): 0 samples
[thread 00000001][I][75]:         GL_RGB5 (0x8050): 0 samples
[thread 00000001][I][75]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][76]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][76]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][76]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][76]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][76]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][77]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][77]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][77]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][77]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][77]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][78]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][78]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][78]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][78]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][78]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][78]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][78]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][78]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][78]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][78]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][78]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][78]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][78]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][78]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][78]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][78]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
[thread 00000001][I][78]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
[thread 00000001][I][79]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][79]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][79]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][79]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][79]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][79]:         GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001][I][79]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][79]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
[thread 00000001][I][79]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
[thread 00000001][I][79]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][79]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][79]:         GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][79]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][79]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][79]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][79]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][79]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][79]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][80]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][80]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
[thread 00000001][I][80]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
[thread 00000001][I][80]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][80]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][80]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][80]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][80]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][80]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][80]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][80]:     Multisample renderbuffers test:
[thread 00000001][I][80]:         GL_R3_G3_B2 (0x2a10): 8 samples
[thread 00000001][I][80]:         GL_RGB4 (0x804f): 8 samples
[thread 00000001][I][80]:         GL_RGB5 (0x8050): 8 samples
[thread 00000001][I][80]:         GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][81]:         GL_RGBA4 (0x8056): 8 samples
[thread 00000001][I][81]:         GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001][I][81]:         GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][81]:         GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001][I][81]:         GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001][I][81]:         GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
[thread 00000001][I][81]:         GL_R8 (0x8229): 8 samples
[thread 00000001][I][81]:         GL_R16 (0x822a): 8 samples
[thread 00000001][I][81]:         GL_RG8 (0x822b): 8 samples
[thread 00000001][I][82]:         GL_RG16 (0x822c): 8 samples
[thread 00000001][I][82]:         GL_R16F (0x822d): 8 samples
[thread 00000001][I][82]:         GL_R32F (0x822e): 8 samples
[thread 00000001][I][82]:         GL_RG16F (0x822f): 8 samples
[thread 00000001][I][82]:         GL_RG32F (0x8230): 8 samples
[thread 00000001][I][82]:         GL_R8I (0x8231): 8 samples
[thread 00000001][I][82]:         GL_R8UI (0x8232): 8 samples
[thread 00000001][I][82]:         GL_R16I (0x8233): 8 samples
[thread 00000001][I][82]:         GL_R16UI (0x8234): 8 samples
[thread 00000001][I][82]:         GL_R32I (0x8235): 8 samples
[thread 00000001][I][83]:         GL_R32UI (0x8236): 8 samples
[thread 00000001][I][83]:         GL_RG8I (0x8237): 8 samples
[thread 00000001][I][83]:         GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][83]:         GL_RG16I (0x8239): 8 samples
[thread 00000001][I][83]:         GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][83]:         GL_RG32I (0x823b): 8 samples
[thread 00000001][I][83]:         GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
[thread 00000001][I][83]:         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
[thread 00000001][I][83]:         GL_RGBA32F (0x8814): 8 samples
[thread 00000001][I][83]:         GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][84]:         GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][84]:         GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001][I][84]:         GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001][I][84]:         GL_RGB9_E5 (0x8c3d): 0 samples
[thread 00000001][I][84]:         GL_SRGB8 (0x8c41): 8 samples
[thread 00000001][I][84]:         GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
[thread 00000001][I][84]:         GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
[thread 00000001][I][84]:         GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001][I][84]:         GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001][I][84]:         GL_RGB565 (0x8d62): 8 samples
[thread 00000001][I][84]:         GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][84]:         GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][84]:         GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][84]:         GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][85]:         GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][85]:         GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][85]:         GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][85]:         GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
[thread 00000001][I][85]:         GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
[thread 00000001][I][85]:         GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001][I][85]:         GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001][I][85]:         GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001][I][85]:         GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001][I][85]:         GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001][I][85]:         GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001][I][85]:         GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001][I][86]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][86]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
[thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
[thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
[thread 00000001][I][113]: Command line: '"C:\home\vedranm\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'msimg32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'windowscodecs.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'winmm.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'version.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'iphlpapi.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'crypt32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'kernel32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'user32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'gdi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'advapi32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'shell32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ole32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'wintrust.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'ws2_32.dll'
[thread 00000001][I][225]: DLL LOADING: Using internal library 'imagehlp.dll'
[thread 00000001][I][233]: DLL LOADING: Using internal library 'ntdll.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'kernelbase.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'shlwapi.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'xinput1_3.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d11.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'd3d10.dll'
[thread 00000001][I][234]: DLL LOADING: Using internal library 'dxgi.dll'
[thread 00000001][I][236]: DLL LOADING: Using internal library 'dinput8.dll'
[thread 00000002][I][238]: TomCrypt initializing...
[thread 00000002][I][238]: TomCrypt initialized
[thread 00000002][I][238]: DLL_PROCESS_ATTACH start.
[thread 00000002][W][239]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][239]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][I][239]: DLL_PROCESS_ATTACH done.
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][248]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][I][249]: DLL LOADING: Using internal library 'psapi.dll'
[thread 00000002][W][249]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][249]: eON_GetProcAddress() for module 0x39f0000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
[thread 00000002][W][250]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x39fb028. Handle it.
[thread 00000002][W][250]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][252]: DLL LOADING: Using internal library 'steam_api64.dll'
[thread 00000002][W][252]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000002][W][252]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
[thread 00000002][I][259]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000002][I][261]: Enumerating COM libraries...
[thread 00000002][W][324]: Ignoring splash screen creation command
[thread 00000002][W][332]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][337]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][650]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][653]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][662]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][665]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][735]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
[thread 00000002][W][5702]: Refreshing folder '/home/vedranm/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3SPOqxM\'.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][6105]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][6122]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
[thread 00000002][W][6122]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140311147384480 (0x7f9cbc190ea0) ) - not setting it at present, make sure it's safe.
[thread 00000002][I][6381]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000002][W][6383]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000002][I][6383]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
[thread 00000002][W][6385]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
[thread 00000002][I][6414]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f9cbc197ce8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f9bf4001590, ppSwapChain = 0x7f9cddffa218, ppDevice = 0x7f9cddffa220, pFeatureLevel = 0x7f9bf40015f8, ppImmediateContext = 0x7f9cddffa210 )
[thread 00000002][I][6414]:     swap chain desc: width 1920, height 1080
[thread 00000002][I][6414]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f9cbc1a0590 and immediate context 0x7f9cbcb919b0
[thread 00000012][I][6421]: D3D11: Backend thread start
[thread 00000012][I][6434]: Direct3D -> OpenGL context information:
[thread 00000012][I][6434]:     renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-0.rc0.git7.2.fc28.x86_64, LLVM 5.0.0)
[thread 00000012][I][6434]:     vendor: X.Org
[thread 00000012][I][6434]:     version: 4.5 (Core Profile) Mesa 17.3.0-rc5 (git-d1e6cf4639)
[thread 00000012][I][6434]:     GLSL version: 4.50
[thread 00000012][I][6434]:     max color attachment and draw buffers: 8
[thread 00000012][I][6434]:     max texture image units: 192
[thread 00000012][I][6434]:     max vertex shader uniform blocks: 14
[thread 00000012][I][6434]:     max geometry shader uniform blocks: 14
[thread 00000012][I][6434]:     max fragment shader uniform blocks: 14
[thread 00000012][I][6434]:     max hull shader uniform blocks: 14
[thread 00000012][I][6434]:     max domain shader uniform blocks: 14
[thread 00000012][I][6434]:     max compute shader uniform blocks: 14
[thread 00000012][I][6434]:     max viewports: 16
[thread 00000012][I][6434]:     max uniform buffer bindings: 90
[thread 00000012][I][6434]:     uniform buffer offset alignment: 4
[thread 00000012][I][6434]:     shader storage buffer offset alignment: 4
[thread 00000012][I][6434]:     max pixel shader UAVs: 16
[thread 00000012][I][6434]:     max compute shader UAVs: 16
[thread 00000012][I][6434]:     max UAVs: 192
[thread 00000012][I][6434]:     buffer_storage support: yes
[thread 00000012][I][6434]:     compressed_texture_pixel_storage support: yes
[thread 00000002][I][6434]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
[thread 00000002][W][6459]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000012][W][6468]: Failed to read full chunk from shader cache!
[thread 00000002][W][6956]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
[thread 00000002][W][7267]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
[thread 00000012][I][8007]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][I][9229]: eON_WindowEvent: SetFullscreenState true 0x7f9cbc0feab8
[thread 00000002][I][9238]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9238]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000002][I][9245]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
[thread 00000002][I][9245]: Game stdout/err: 

[thread 00000012][I][10784]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
[thread 00000002][W][11562]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here!
[thread 00000002][I][11757]: ===enforcing log flush===
Comment 1 Nicolai Hähnle 2017-11-27 10:50:09 UTC
Thanks for the report! Could you please provide a backtrace with debug symbols?

Also, could you please check whether the 17.3-branchpoint crashes, and depending on the result, use a `git bisect` to find the commit that either fixed this on master or broke it on 17.3.
Comment 2 Timothy Arceri 2018-04-11 00:27:38 UTC
(In reply to Nicolai Hähnle from comment #1)
> Thanks for the report! Could you please provide a backtrace with debug
> symbols?
> 
> Also, could you please check whether the 17.3-branchpoint crashes, and
> depending on the result, use a `git bisect` to find the commit that either
> fixed this on master or broke it on 17.3.

Ping. Is this now working with the current 17.3 release? If not are you able to bisect as per the request above by Nicola?
Comment 3 thomas.rinsch 2018-07-27 16:36:30 UTC
Bisecting would be very hard since the crashes appear randomly.

However the error seems to be gone.
Either by 18.1.4 or with the new game version that was released this week.


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