Many 32 bit games (Beast Battle Simulator, Bio Inc Redemption, Grey Goo and other) crashes with radv, but works with amdvlk (mostly). Crashes are stable and reproducible, appears when main gameplay starts (allocated GPU memory ~= 1900Mb). Crashes does not appear when amdvlk is used (allocated GPU memory amount is same or even larger).
(In reply to RobusGrobus95 from comment #0) > Many 32 bit games (Beast Battle Simulator, Bio Inc Redemption, Grey Goo and > other) crashes with radv, but works with amdvlk (mostly). Crashes are stable > and reproducible, appears when main gameplay starts (allocated GPU memory ~= > 1900Mb). Crashes does not appear when amdvlk is used (allocated GPU memory > amount is same or even larger). I tried Beast Battle Simulator with RADV from git, DXVK 0.71 and it didn't crash (although all text was missing from all menus). Can you provide more details such as your hardware, Mesa version, LLVM version, also is there anything about the crash in the terminal if you launch steam there with the command: wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Steam/Steam.exe If you know how to grab a backtrace of the crash this would be even more useful.
Install fonts with winetricks fix the missing text problem so at least that game seems to work perfectly for me.
Created attachment 141546 [details] stderr.log
Created attachment 141547 [details] dxvk_dxgi.log
Created attachment 141548 [details] dxvk_d3d11.log
Created attachment 141549 [details] stdout.log
My hardware is: Motherboard - MSI X470 Gaming Pro AM4 APU - AMD Ryzen 5 2400G with Radeon Vega Graphics (Raven Ridge) RAM - 2x DDR4 Goodram Iridium 8Gb 2800Mhz (Total: 16 Gb Dual channel 2800Mhz) $ pacman -Qi lib32-mesa-git | grep -i version Version : 18.3.0_devel.104757.1a263b377c-1 Description : an open-source implementation of the OpenGL specification, git version $ pacman -Qi mesa-git | grep -i version Version : 18.3.0_devel.104757.1a263b377c-1 Description : an open-source implementation of the OpenGL specification, git version $ pacman -Qi llvm-svn | grep -i version Version : 8.0.0svn_r342120-1 $ pacman -Qi lib32-llvm-svn | grep -i version Version : 8.0.0svn_r342119-1 $ file ./BeastBattleSimulator.exe ./BeastBattleSimulator.exe: PE32 executable (GUI) Intel 80386, for MS Windows $ export VK_ICD_FILENAMES='/usr/share/vulkan/icd.d/radeon_icd.i686.json' $ wine ./BeastBattleSimulator.exe 2>stderr.log >stdout.log
Created attachment 141550 [details] BeastBattleSimulator_gamecrash.tar.gz Crash log, created by game.
(In reply to RobusGrobus95 from comment #7) > $ pacman -Qi lib32-mesa-git | grep -i version > Version : 18.3.0_devel.104757.1a263b377c-1 > Description : an open-source implementation of the OpenGL specification, > git version > $ pacman -Qi mesa-git | grep -i version > Version : 18.3.0_devel.104757.1a263b377c-1 > Description : an open-source implementation of the OpenGL specification, > git version > $ pacman -Qi llvm-svn | grep -i version > Version : 8.0.0svn_r342120-1 > $ pacman -Qi lib32-llvm-svn | grep -i version > Version : 8.0.0svn_r342119-1 My OS is ArchLinux x86_64. I use mesa-git from AUR. https://aur.archlinux.org/packages/mesa-git/ https://aur.archlinux.org/packages/lib32-mesa-git/ I use binary version of llvm-svn (build by kerberizer) https://github.com/arch-llvm/llvm-svn https://github.com/arch-llvm/lib32-llvm-svn
Created attachment 141575 [details] [review] Hack to get the applications working.
This is a bug in DXVK triggered by radv specifics on APUs. See https://github.com/doitsujin/dxvk/issues/640 In the meantime I attached a patch that you can apply to the mesa source to make the games run.
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