Created attachment 17516 [details] dmesg System Environment: -------------------------- --Platform:gm965 --Architecture:32-bit --2D driver: master 55678c64bc6e3ed613ea6db14c105c18a0cf28ce --3D driver:master d3f7b463c3975c070503053e4ad70af99016a756 --DRM: master 5d27fd94afaaf434c3a92af0075420b550055bfb --Xserver:master e4335e876d254e446a965259e845ad955da5b5c2 --Kernel:2.6.26-rc6 Bug detailed description: -------------------------- when run glswap with vblank_mode=3,it works well without rotation,but if I run "xrandr --output LVDS --rotate left" or other rotations ,the swap become very slow:about one swap in two seconds.In dmesg ,we can get such info: "[drm:i915_vblank_swap] *ERROR* Invalid pipe 1" Reproduce steps: ---------------- 1. startx 2.vblank-mode=3 ./glswap 3.xrandr --output LVDS --rotate left Current result: ---------------- after rotation,swap become very slow. Expected result: ---------------- work well after rotation.
Created attachment 17517 [details] xorg.0.log
Created attachment 17518 [details] xorg conf file
sometimes,we cannot see any swap after rotation.
Created attachment 17521 [details] glswap.c
Haien, does this still exist?
(In reply to comment #5) > Haien, does this still exist? > yes,still exists against the latest driver.
(In reply to comment #6) > (In reply to comment #5) > > Haien, does this still exist? > > > > yes,still exists against the latest driver. > we retest it with below commit: Libdrm: (master)4a0d19ef4f210cea9e60c5acc355df03723ef808 Mesa: (mesa_7_4_branch)e2092bb23c956ba9ab940935f803ef843db81af2 Xserver: (server-1.6-branch)4557b3f6c4273cd83b701beaf7a150c806fed298 Xf86_video_intel: (master)81c652e9a666a7459bcc5217c8a5ec518b6e00da GEM_kernel: (for-airlied)99d31f896d243c13bb90b56620d33b416a5cffa7
still exists against: Libdrm: (master)00d8e960ca665b7f0528438331f4d0ae77fbb4cc Mesa:(mesa_7_4_branch)b009a32bf428192fef2dc4787d25f022a472854f Xserver: (server-1.6-branch)60c161545af80eb78eb790a05bde79409dfdf16e Xf86_video_intel: (2.7)e2465249a90b9aefe6d7a96eb56a51fde54698a0 Kernel: (for-airlied)a2e785c32b886dd7f0289d1cf15fc14e9c81bc01
I think this particular bug must be gone now since vblank_mode=3 won't have any effect with DRI2. But we do need to support rotation better; right now we just blit from the front buffer to the rotate buffer at block handler time. It should be done at vblank time if there's ever anything to copy.
Here's the rotation slowness bug Keith, have fun.
removing "vblank_mode=3" from title since this is not the key now.
keith, any plan to fix this "rotation slowness"? It'll be good if we fix it in Q3.
I'm fairly sure the slowness is caused by X server scheduling which limits how often the screen is redrawn under rotation. I've been considering what changes might be made within the X server to reduce the delays. But, none of this work would be done within the video driver, so it's not really related to our Q3 release. You can test this in your environment by running two copies of glxgears; that will force the X server to schedule screen updates more often. I'm going to refile this with the X server instead of the video driver.
commit e7dd1efef408effe52d0bd3d3aa0b5d4ee10ed90 Author: Keith Packard <keithp@keithp.com> Date: Tue Aug 25 18:07:00 2009 -0700 Ensure that rotation updates happen frequently
But now it can't be tested with glswap because SGI_swap_control was disabled by the following commit in Mesa. commit 279143c6e808b37c333321b696d80df77f709a04 Author: Owen W. Taylor <otaylor@fishsoup.net> Date: Sat Jun 6 14:46:22 2009 -0400 Disable SGI_swap_control extension for DRI2
For the SGI_swap_control was disabled on both master and 7_5 branch, so I rebuilt it with 7_4 branch of mesa. I tested with glswap, after rotation, it becomes slower compared with before it rotates. And I tried with the method mentioned by Keith that I run two glxgears it looks a little faster than without glxgears but it still slower than before it rotates. I tested with Libdrm: (master)ce6c68dc8a893ed8673f49d381a8500c2ee3c29f Mesa: (mesa_7_4_branch)4f84350abc28dc2e5153c9f5c7acab1fb23107c3 Xserver: (server-1.6-branch)3044711412d0a08ba65a491bd2441c0c8980f5e2 Xf86_video_intel: (master)6361c3b9af39265df9222b1f3b6fb9c4197087c1
I tested with the newest code, after I start X, run glxgears, it is 248 fps, and run openarena/stress_bases3 it is 18.1 fps. Then I rotate the screen, the glxgears is only 81 fps, and openarena is 13.1 fps. I test with: Libdrm: (master)73b59c894380995a2889b98e79acadd2da0bb237 Mesa: (master)7d361537661b93a501c9533271458a41b965ea79 Xserver: (server-1.6-branch)3044711412d0a08ba65a491bd2441c0c8980f5e2 Xf86_video_intel: (master)5812531e08147576de776b2dd64e7f94c08eb851 Kernel: (master)326ba5010a5429a5a528b268b36a5900d4ab0eba So I think this issue still existed and I reopen it.
lower priority: Moblin has got a workaround and not pushing hard now.
(In reply to comment #18) > lower priority: Moblin has got a workaround and not pushing hard now. Which kind of workaround is this. Could you share more details with us, please?
The statement of " Moblin has got a workaround" came from Novell! More details: ====================================================================== That comment in freedesktop bugzilla is not totally correct, as what we have for moblin is not a workaround at all. At first, <vendor> requested us to provide the ability to show a 1024x768 desktop within a 1024x600 LCD screen for netbook. But then, we found the bug https://bugzilla.novell.com/show_bug.cgi?id=527359. At the end, due to various performance issues with X, <vendor> dropped that requirement. So, we didn't have a workaround for the problem, <vendor> simply dropped the requirement so we no longer need to work on it. ======================================================================
I teseted with the newest code on master branches on piketon and pinetrail, don't see such issue now. And it has no affect on our use after the rotation. The data is as following: On Piketon: before rotate: glxgears: 60 fps; glxgears without vblank_sync: 836 fps openarena(1024x768): 69.3 fps; openarena without vblank_sync: 72.9 fps after rotation: (I rotate it left, right, inverted and then back to normal) glxgears: 60 fps; glxgears without vblank_sync: 835 fps openarena(1024x768): 66.6 fps; openarena without vblank_sync: 72.9 fps On Pinetrail: glxgears: 60 fps; glxgears without vblank_sync: 299 fps openarena: can't run after rotation: (I rotate it left, right, inverted and then back to normal) glxgears: 60 fps; glxgears without vblank_sync: 299 fps
closing
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