Created attachment 29721 [details] [review] Rain-Slick Precipice of Darkness, Episode One full backtrace. On the Rain-Slick Precipice of Darkness, Episode One Demo: http://www.playgreenhouse.com/php/public/tracking/downloads.php?sku=HOTHG-000001-01&platform=linux On the Rain-Slick Precipice of Darkness, Episode Two Demo: http://www.playgreenhouse.com/php/public/tracking/downloads.php?sku=HOTHG-000001-02&platform=linux When starting game just before first starting window shows up, game crashes. I have same problem on On the Rain-Slick Precipice of Darkness, Episode Two. In episode one after applying patch, that I will add as attachment to this bug, I'm able to start game and go to character creation menu. Model of the character looks strange. I can only see wireframe made of triangles with interiors of them made of nothing(see through) or blackness(not even a clue). Going further causes crash. In episode two, after choosing "Play Game" game crashes. For now I will ignore crashes happening on patched mesa.
Created attachment 29722 [details] [review] RADEON_DEBUG=all for On the Rain-Slick Precipice of Darkness, Episode One
Created attachment 29723 [details] [review] Patch to stop crashes before first screen(hack). It's only a small patch to show where bug might be.
Thank you for the report. The patch doesn't look that bad, actually. I'd feel more comfortable knowing the exact sequence of OpenGL calls leading to the crash, but I can somewhat guess what it would take to exhibit that behaviour. Given that, I would indeed be interested in the backtrace you get with that patch applied.
Created attachment 29729 [details] Trace output from bugle LD_LIBRARY_PATH=./linux_libs/ BUGLE_CHAIN=trace LD_PRELOAD=/usr/lib32/libbugle.so ./RainSlickEp1_bin This trace is for Mesa without patch. I will post more info soon.
Created attachment 29764 [details] backtrace from Mesa:bae2d5882781f798001be6f7841c32a1f12046fe with patch for episode one It not as useful as I hoped. Episode One, mesa with patch.
Created attachment 29766 [details] Output from RADEON_DEBUG=all for same Mesa episode One. I have also output from bugle: http://rapidshare.com/files/283570674/bugle_patched.log.lzma It's to big to post it here, it might not be so useful after all. But, if asked, I might post part just before crash. Episode One.
With mesa:bae2d5882781f798001be6f7841c32a1f12046fe Episode two: Mesa: User error: GL_OUT_OF_MEMORY in glBufferDataARB(access) Mesa: User error: GL_OUT_OF_MEMORY in glMapBufferARB(access) Program received signal SIGSEGV, Segmentation fault. memcpy () at ../sysdeps/i386/i686/memcpy.S:75 75 ../sysdeps/i386/i686/memcpy.S: Nie ma takiego pliku ani katalogu. in ../sysdeps/i386/i686/memcpy.S Current language: auto; currently asm (gdb) bt #0 memcpy () at ../sysdeps/i386/i686/memcpy.S:75 #1 0x00000000 in ?? () (gdb) bt full #0 memcpy () at ../sysdeps/i386/i686/memcpy.S:75 No locals. #1 0x00000000 in ?? () It doesn't look useful. No symbol table info available. With 2nd episode after creating character I see "in previous episode" introduction before crash.
I have committed a slightly different fix to the Mesa 7.6 branch for the original crash. The secondary crash looks like a VBO problem: Maybe the app tries to map a buffer, this fails for some non-obvious reason, and then because the app doesn't check the GL error code, it crashes trying to access a null pointer? If this crash does persist, could you please open a new bug report for it, since it seems to be a clearly distinct bug, which also requires some other information (e.g. are you running KMS, what's the version of other system components).
Created attachment 29768 [details] Game screenshot. Skipping "in previous episode" On the Rain-Slick Precipice of Darkness, Episode Two allows me to start game without crash. It's look strange, so I'm attaching screen shot. Episode One still crashes. Everything with patch.
I have tested your patch and it worked. game still crashes(while squid thing explode in "last time" movie) but if I skip "last time" it gets into the game. It looks identical like on screenshot I attached before. I'm filling new bugreport now.
Hello, I am experiencing the same "wireframe" issue on the steam version. Happens in character creation. Clicking anything lets me know that "display driver" is not responding and craches. Win7x64, ATI 4850x2 Agra
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