Created attachment 48668 [details] Complete X.org log Freedroid RPG svn version as of today partly supports Full HD resolution (some menus are distorted, but basically it works) and it does so with about 58 to 59 fps with Intel Sandybridge on ThinkPad T520. But when I leave full screen mode by pressing F2 or leaving the game it often happens, that X.org crashes with: [ 1761.224] 0: /usr/bin/X (xorg_backtrace+0x26) [0x4a3836] [ 1761.224] 1: /usr/bin/X (0x400000+0x65049) [0x465049] [ 1761.224] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7f4deb91a000+0xf020) [0x7f4deb929020] [ 1761.224] 3: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x4672e) [0x7f4de7e9772e] [ 1761.224] 4: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x85875) [0x7f4de7ed6875] [ 1761.224] 5: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x6f66a) [0x7f4de7ec066a] [ 1761.224] 6: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x5dc60) [0x7f4de7eaec60] [ 1761.224] 7: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x147deb) [0x7f4de7f98deb] [ 1761.224] 8: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f4de7e51000+0x1c9ab6) [0x7f4de801aab6] [ 1761.224] 9: /usr/lib/xorg/modules/extensions/libglx.so (0x7f4de90c0000+0x22d17) [0x7f4de90e2d17] [ 1761.224] 10: /usr/lib/xorg/modules/extensions/libglx.so (0x7f4de90c0000+0x254d5) [0x7f4de90e54d5] [ 1761.224] 11: /usr/bin/X (0x400000+0x32d09) [0x432d09] [ 1761.224] 12: /usr/bin/X (0x400000+0x26fae) [0x426fae] [ 1761.224] 13: /lib/x86_64-linux-gnu/libc.so.6 (__libc_start_main+0xfd) [0x7f4dea652ead] [ 1761.224] 14: /usr/bin/X (0x400000+0x2729d) [0x42729d] [ 1761.224] Segmentation fault at address 0xc [ 1761.224] Fatal server error: [ 1761.224] Caught signal 11 (Segmentation fault). Server aborting [ 1761.224] [ 1761.224] I am using mesa 7.11 devel with the fix for bug #38642 martin@merkaba:~> apt-show-versions | egrep "(xserver-xorg/|xserver-xorg-core/|xsever-xorg-video-intel|mesa|libdrm)" libdrm-intel1/sid uptodate 2.4.26-1 libdrm-radeon1/sid uptodate 2.4.26-1 libdrm2/sid uptodate 2.4.26-1 libgl1-mesa-dev 7.11~0-2+bug38642 newer than version in archive libgl1-mesa-dri 7.11~0-2+bug38642 newer than version in archive libgl1-mesa-glx 7.11~0-2+bug38642 newer than version in archive libglu1-mesa 7.11~0-2+bug38642 newer than version in archive libglu1-mesa-dev 7.11~0-2+bug38642 newer than version in archive mesa-common-dev 7.11~0-2+bug38642 newer than version in archive mesa-utils/sid uptodate 8.0.1-2 xserver-xorg/sid uptodate 1:7.6+7 xserver-xorg-core/sid uptodate 2:1.10.2-2 martin@merkaba:~> cat /proc/version Linux version 3.0.0-rc5-amd64 (Debian 3.0.0~rc5-1~experimental.1) (maks@debian.org) (gcc version 4.4.6 (Debian 4.4.6-6) ) #1 SMP Tue Jun 28 10:21:15 UTC 2011 martin@merkaba:~> lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0126] (rev 09) I will try to grab the necessary debug packages in order to get a more meaningful backtrace in a moment.
I now have martin@merkaba:~/Linux/X11/Bugs/38898 [i965] often crashes when leaving full screen mode of FreeDroidRPG SVN version> apt-show-versions | egrep "(xserver-xorg/|xserver-xorg-core/|xsever-xorg-video-intel|mesa|libdrm)" | grep dbg libgl1-mesa-dri-dbg 7.11~0-2+bug38642 newer than version in archive libgl1-mesa-glx-dbg 7.11~0-2+bug38642 newer than version in archive but that still doesn´t give me more than: [ 2861.734] (II) intel(0): Modeline "1920x1080"x0.0 115.83 1920 1980 2028 2050 1080 1090 1100 1130 -hsync -vsync (56.5 kHz) [ 2916.029] Backtrace: [ 2916.030] 0: /usr/bin/X (xorg_backtrace+0x26) [0x4a3836] [ 2916.030] 1: /usr/bin/X (0x400000+0x65049) [0x465049] [ 2916.030] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7f98672b2000+0xf020) [0x7f98672c1020] [ 2916.030] 3: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x4672e) [0x7f986382f72e] [ 2916.030] 4: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x85875) [0x7f986386e875] [ 2916.030] 5: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x6f66a) [0x7f986385866a] [ 2916.030] 6: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x5dc60) [0x7f9863846c60] [ 2916.030] 7: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x147deb) [0x7f9863930deb] [ 2916.030] 8: /usr/lib/x86_64-linux-gnu/dri/i965_dri.so (0x7f98637e9000+0x1c9ab6) [0x7f98639b2ab6] [ 2916.030] 9: /usr/lib/xorg/modules/extensions/libglx.so (0x7f9864a58000+0x22d17) [0x7f9864a7ad17] [ 2916.030] 10: /usr/lib/xorg/modules/extensions/libglx.so (0x7f9864a58000+0x254d5) [0x7f9864a7d4d5] [ 2916.030] 11: /usr/bin/X (0x400000+0x32d09) [0x432d09] [ 2916.030] 12: /usr/bin/X (0x400000+0x26fae) [0x426fae] [ 2916.030] 13: /lib/x86_64-linux-gnu/libc.so.6 (__libc_start_main+0xfd) [0x7f9865feaead] [ 2916.030] 14: /usr/bin/X (0x400000+0x2729d) [0x42729d] [ 2916.030] Segmentation fault at address 0xc [ 2916.030] Fatal server error: [ 2916.030] Caught signal 11 (Segmentation fault). Server aborting [ 2916.030] [ 2916.030] Any hints on how to make this backtrace better? Thanks.
That explains why it is so slow for you... You appear to be using indirect rendering. Check your system configuration to find out why. $ LIBGL_DEBUG=verbose glxinfo should give a few clues as to what is wrong. The crash looks like one of the races that in theory has been fixed with later Xservers/uxa/sna/etc. If you can reproduce it with freedroidrpg using direct rendering, only freedroidrpg itself will crash and is so much easier to debug. ;-)
According to glxinfo I do use direct rendering. Beside that 58-60fps on Full HD resolution 1920x1080 is faster than anything I have seen with FreeDroidRPG so far. With 0.14.1 and 1400x1050 and mesa 7.10, but also 7.11 devel I only had about 28-30 fps. *puzzled* martin@merkaba:~> LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/tls/i965_dri.so libGL: OpenDriver: trying /usr/lib/x86_64-linux-gnu/dri/i965_dri.so libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /etc/drirc: No such file or directory. display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 2.1 Mesa 7.11-devel OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp, GL_NV_vertex_program1_1, GL_APPLE_client_storage, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_depth_clamp, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_rectangle, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2, GL_EXT_gpu_program_parameters, GL_EXT_texture_env_combine, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image, GL_ARB_copy_buffer, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_ARB_robustness 32 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 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It's always possible that the application itself is requesting an indirect context (through glXCreateContext) or that its environment includes LIBGL_ALWAYS_INDIRECT=1. Both do seem unlikely... Maybe running freedroidrpg under gdb and putting a breakpoint on glXCreateContext might reveal a bit more.
(In reply to comment #4) > It's always possible that the application itself is requesting an indirect > context (through glXCreateContext) or that its environment includes > LIBGL_ALWAYS_INDIRECT=1. Both do seem unlikely... > > Maybe running freedroidrpg under gdb and putting a breakpoint on > glXCreateContext might reveal a bit more. How do I do this? I come this far: martin@merkaba:~/Spielen/FreeDroidRPG/freedroid-svn/src> gdb ./freedroidRPG GNU gdb (GDB) 7.2-debian Copyright (C) 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /home/martin/Spielen/FreeDroidRPG/freedroid-svn/src/freedroidRPG...done. (gdb) break glXCreateContext Function "glXCreateContext" not defined. Make breakpoint pending on future shared library load? (y or [n]) Without breakpoint X.org crashes after FreeDroidRPG has been quit (when I test the quit case of this bug) and there then is no obviously stack when typing "bt full".
Well the breakpoint works, but only once it seems: (gdb) break glXCreateContext Function "glXCreateContext" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Breakpoint 1 (glXCreateContext) pending. (gdb) run Starting program: /home/martin/Spielen/FreeDroidRPG/freedroid-svn/src/freedroidRPG [Thread debugging using libthread_db enabled] Hello, this is FreedroidRPG, version 0.14.1+svn. This seems to be a development version, so we'll exit on floating point exceptions.[New Thread 0x7fffe9117700 (LWP 24695)] Video system type: x11. Using screen resolution 1920 x 1080. Testing if color depth 32 bits is available... YES. Breakpoint 1, glXCreateContext (dpy=0xa52f40, vis=0xaa8db0, shareList=0x0, allowDirect=1) at glxcmds.c:311 311 glxcmds.c: Datei oder Verzeichnis nicht gefunden. in glxcmds.c Then on quitting X.org crashes without any further stop at that function.
Are you still having this problem? freedroid for me switches in and out of fullscreen fine, but it's correctly running direct rendered for me.
Eric, I have no idea, I didn´t play it for a long time. I do not want to take time to try out at the moment. I suggest we just close it, as you tested it. I can reopen it, should it still be an issue.
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