Currently, fullscreen/normal windows which have 'grabbed' the input (i.e. using SDL_WM_GrabInput() - mouse cannot move past window boundaries, WM doesn't recieve most keyboard events) have complete and utter control of the input system (except for a few special keys of course). My suggestion is to set a couple more key combinations as 'un-grabbable' - i.e. they get passed to the WM no matter what. An alternative is to let the WM tell the X server which keys it wants un-grabbed (so that people who use different key combos from, say, ALT+TAB can still be satisfied - see below). I think this presents a problem for users who need to multitask when one of the applications has grabbed the input. For example, on Windows (Windows comparison :), ALT+TAB will be handled no matter whether DXGrab is on or not, so that crashed applications can be closed or so that you can switch away from a window to do something else. Unfortunately, ALT+TAB is handled by the WM in X, and since an app that has grabbed the input prevents the WM from catching that key combination, there is effectively no way to switch away from most applications that grab the keyboard input (unless they provide a way to un-grab the input, and I have seen few apps that do this). This is especially useful for gamers, but I think has the potential to useful elsewhere too. Cheers!
Flagging as an enhancement
Sorry about the phenomenal bug spam, guys. Adding xorg-team@ to the QA contact so bugs don't get lost in future.
*** Bug 9208 has been marked as a duplicate of this bug. ***
Current idea is to route around that with grab priorities. i.e. the WM can implement such grabs with a higher priority than the applications and thus override an application grab. Possibly scheduled for XI2.1.
This is not just a problem for gamers. Most toolkits implement pop-up menus by grabbing the keyboard and mouse while the menu is open. This currently prevents global shortcut keys from working and the screen from locking during this time. See http://mail.gnome.org/archives/gtk-devel-list/2010-June/msg00154.html .
sorry for pinging, but just wondering if there is any chance to see this issue fixed anytime soon. a number of new native game titles has appeared recently (braid, aquaria and other games from HIBs and not only from HIBs) and almost none of them care about handling alt+tab combination to allow to exit the game temporarily as it seems that they have many other more important problems to solve (like graphic card driver compatibility and distributive-specific bugs).
Unlikely to happen soon. Problem is simply that the grab event model is a card house and adding grab priorities on top of it is like building a card house on top of that.
*** Bug 19946 has been marked as a duplicate of this bug. ***
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