Bug 65534 - Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps
Summary: Piglit glx_glx-multithread-shader-compile randomly aborts or core dumps
Status: VERIFIED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: 9.1
Hardware: All Linux (All)
: high major
Assignee: mesa-dev
QA Contact:
URL:
Whiteboard:
Keywords:
: 66948 (view as bug list)
Depends on:
Blocks:
 
Reported: 2013-06-08 06:59 UTC by lu hua
Modified: 2015-02-06 03:35 UTC (History)
2 users (show)

See Also:
i915 platform:
i915 features:


Attachments
output (15.91 KB, text/plain)
2013-06-08 06:59 UTC, lu hua
Details

Description lu hua 2013-06-08 06:59:01 UTC
Created attachment 80506 [details]
output

System Environment:
--------------------------
Arch:           x86_64
Platform:       Haswell
Libdrm:		(master)libdrm-2.4.45-7-ga0178c00c70f4b47e09ed7564fc2ccde611231a0
Mesa:		(master)f8df73f41c5f4e461dc7de8cd3a7b32b04dfbf2e
Xserver:	(master)xorg-server-1.14.99.1-119-gc21344add2fc589df83b29be5831c36a372201bd
Xf86_video_intel:(master)2.21.9-5-gab47433b20a623bf790acfbf2005a8782d177f64
Cairo:		(master)17dc312221c294b120bd159e01f5f566c6ec4a2d
Libva:		(staging)35f2a712e93d5eeadeafab72aa2a41cfb54512bc
Libva_intel_driver:(staging)3159d525c24212419b136fcf772c20387631b7c8
Kernel:	(drm-intel-nightly) e93a016e97c27dc9325e7a25409228ae54fc14a4

Bug detailed description:
-----------------------------
It randomly core dumped on haswell with mesa 9.1 branch. It works well on mesa master branch.
It happens 1 in 5 runs.

(gdb) bt
#0  0x0000003cc98362a5 in raise () from /lib64/libc.so.6
#1  0x0000003cc9837bbb in abort () from /lib64/libc.so.6
#2  0x0000003cc9875ffe in __libc_message () from /lib64/libc.so.6
#3  0x0000003cc987c606 in malloc_printerr () from /lib64/libc.so.6
#4  0x00007ffff5e68e54 in poll_for_reply (c=0x7ffff0001ca0, request=4, reply=0x7ffff5433c68, error=<optimized out>) at xcb_in.c:360
#5  0x00007ffff5e69346 in wait_for_reply (c=0x7ffff0001ca0, request=4, e=0x7ffff5433cf8) at xcb_in.c:398
#6  0x00007ffff5e6952b in xcb_wait_for_reply (c=0x7ffff0001ca0, request=4, e=0x7ffff5433cf8) at xcb_in.c:429
#7  0x00007ffff74e2dbd in _XReply (dpy=0x7ffff00008c0, rep=0x7ffff5433d60, extra=0, discard=0) at xcb_io.c:602
#8  0x00007ffff74d337b in XOpenDisplay (display=<optimized out>) at OpenDis.c:539
#9  0x00007ffff7d3d5ea in piglit_get_glx_display () at /GFX/Test/Piglit/piglit/tests/util/piglit-glx-util.c:43
#10 0x0000000000400dca in thread_func (arg=0x0) at /GFX/Test/Piglit/piglit/tests/glx/glx-multithread-shader-compile.c:59
#11 0x0000003db0407d90 in start_thread () from /lib64/libpthread.so.0
#12 0x0000003cc98eeddd in clone () from /lib64/libc.so.6

Reproduce steps:
----------------------------
1. xinit
2. ./bin/glx-multithread-shader-compile -auto -fbo
Comment 1 Gordon Jin 2013-12-06 02:12:15 UTC
Ian, do you want to fix it?
Comment 2 Eric Anholt 2014-02-05 18:01:14 UTC
Renaming the bug so it can be the dupe target of the other QA report about the test case.  There is general memory corruption due to lack of locking, which manifests in various ways including aborts and core dumps.
Comment 3 Eric Anholt 2014-02-05 18:01:26 UTC
*** Bug 66948 has been marked as a duplicate of this bug. ***
Comment 4 Eero Tamminen 2014-10-23 16:11:00 UTC
(In reply to Eric Anholt from comment #2)
> There is general memory corruption due to lack of locking,
> which manifests in various ways including aborts and core dumps.

Would Valgrind thread & memory debuggers help in finding the issues:
  http://valgrind.org/docs/manual/hg-manual.html
  http://valgrind.org/docs/manual/drd-manual.html
  http://valgrind.org/docs/manual/mc-manual.html
  http://valgrind.org/docs/manual/sg-manual.html

or are they already known?


(New GCC & LLVM tools and mutrace might also be interesting in tracking down issues: http://0pointer.de/blog/projects/mutrace.html)
Comment 5 Jason Ekstrand 2015-02-05 23:08:04 UTC
Is this still a problem?  Matt did a bunch of work to fix multi-threaded shader compiles so that we could do a single-process multi-threaded shader-db.  It's working pretty well these days.
Comment 6 Kaveh 2015-02-05 23:11:18 UTC
Please re-test with the latest Mesa.
Comment 7 lu hua 2015-02-06 03:35:02 UTC
It works well on the latest Mesa master branch.
[root@x-hsw24 piglit]# bin/glx-multithread-shader-compile -auto -fbo
PIGLIT: {"result": "pass" }
Comment 8 lu hua 2015-02-06 03:35:37 UTC
Verified.Fixed.


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